About the course

About the course

The Bachelor of Music Industry program is the most flexible and innovative music program in Australia. The program is designed to support emerging music professionals across all areas of the industry to work collaboratively, think innovatively, and create their own pathway into industry.   

Students choose one of the six pillars of the music industry as their major. These are: business, composition, music production, performance, song writing, and audio production.  Students then tailor the remaining 50% of their course by choosing from a pool of over sixty subjects. Students can add either two minors, a minor and electives, or just electives to their major study area.   

In addition to the majors and electives, all students undertake a combined common core in the first two years of the program.  This common core focuses on understanding the music industry, looking at the music industry from different perspectives, innovation, creativity and entrepreneurship, and looking at how to prepare themselves for the future of the music industry.    

The combination of the common-core, majors and minor/electives units prepares the student to undertake their industry mentored capstone project providing them with the perfect transition to the music industry.   

Areas of elective and minor study include: 

  • film and media composition   
  • performance  
  • music business  
  • business innovation   
  • advanced performance
  • songwriting  
  • collaborative songwriting  
  • sound production
  • professional sound
  • game audio
  • beat cypher
  • music production
  • innovation in music creation   
  • creating content for the music industry
  • work placement  

Major in Music Business   

Year 1   

In Semester 1 students will learn about copyright law in the music industry and the rules surrounding the use of music in the public domain through live performance, broadcast, and synchronisation of music in film, TV, gaming and advertising. Copyright law is integral to the use of the primary asset – the songs and compositions, as well as understanding revenue streams and how they are protected in Australia and overseas.    

Students will also learn how to develop and organise live events and touring including budgeting, logistics, incorporating promotional activities, travel and technical personnel. This is a hands-on approach to understanding how to prepare dynamic performances and successful tours.  

In Semester 2, students will look at the commercialisation of music by examining the process of sales, both via streaming and physical formats, live and integrated performances in games and other platforms as well as the many other exploitations (uses) of music in promoting artists, labels, tours and publishing.    

In addition, students will create marketing assets to promote releases, tours and events. This will include social media content and strategies as well as press releases, biographies and other communication assets vital for a successful promotional campaign.   

Year 2   

In Semester 1, students will look at artist management, both self-management and through the development of professional contracts with artists. They will concentrate on the objectives of management, the relevance of live performance, key partnerships, commercial alliances and the importance of managing the artist’s or their own copyright.    

They will also delve into the concepts of design thinking and creative methods for problem solving as well as the importance of analysing and defining methods and tools to develop solutions that adapt to an ever-changing industry that are both ethical and sustainable.   

In Semester 2, students will look at the importance of a social media strategy to the career of artists, labels, management and publishing companies and how effective this strategy is in growing their business interests in the industry. They will follow the development of a diverse range of social media platforms and learn how to integrate these structurally and successfully into a cohesive and dynamic marketing and communication tool for their businesses   

They will also look at integrated business models, strong ethical management and leadership skills, whilst focusing on the development of work characterised by collaboration, the gig economy, and portfolio careers. Learning how to lead your own business and manage others in project-based environments whilst identifying opportunities for growth both at the business and personal level is integral to success.    

Year 3   

In Semester 1, students will look at the requirements of establishing a small business with potential for growth, examine the role of finance and accounting systems in structuring their businesses and gain an understand of financial planning. The feasibility and development of sound financial projects and what documentation is essential for good decision making is also developed. They will also look at funding the production of recording and tours and the ongoing fiscal management of their business and their client's interests.   

They will also delve into the technical strategy and creative innovation both current and emerging in the music industry and how best to use data analytics to make informed and strategic decisions. Three areas of innovation are explored: innovation in creative expression, strategic technology management in music business, and the strategic integration of innovation itself. This will be undertaken in teams and through reflective thinking and practice.

In Semester 2, students will be looking at global music business strategy and the implications for their own business models.  As a consequence of streaming, all music releases can be global and as such, industry professionals must be aware of opportunities that exist in other territories and the potential to respond and strategize around these opportunities. Cultural and organisational differences will be explored, and students will be actively supported and encouraged to continue developing their own music business networks and projects. 

Students will research grants and funding available to them at both a local, state and federal level as well as export incentives and other government programs, gaining a comprehensive understanding of funding frameworks, the principles of grant writing, budget management, acquittal, evaluation and the responsibilities of entities funded by the taxpayer. Commercial alliances, philanthropic grants and private equity funding are also integral to the acquisition of finance.    

Students from other Major disciplines can join the music business cohort from 2nd year as part of their minor studies.   

Real-life industry experiences and facilities include:  

  • access to our studio facilities
  • licensed 200+ on-campus music venue.   
  • industry standard writing and production suites  
  • access to our internationally renowned Artist in Residence programs  
  • on campus record label Tremorverse Record  
  • perform in a 200+ capacity live venue  
  • produce your own creative portfolio  
  • choose from a range of electives to broaden your expertise  
  • collaborate with audio, composition and music business students in our world-class facilities  
  • be empowered to apply practical and theoretical aspects of music to real creative projects  
  • access to our Analogue Synth Collection  
  • study with like-minded creatives and expand your industry network  
  • learn from industry professionals  
  • music business training  

 

Course Details

Back

Intake Dates & Course Length


February & July

Full time: 3 years (16 hours per week, plus 16 hours of personal study time) or part time equivalent

  • February intake is full time
  • July intake is part time with an option to study full time after one semester

Classes take place on weekdays and are delivered face-to-face.

You may be able to graduate with the Associate Degree in Applied Music after 2 years of full time study (or equivalent part time study). 

For information regarding dates such as enrolment, orientation and study breaks please visit the Academic Calendars page

LocationStudy ModeStudy LoadStart DateDaysAdditional Info
22 Jul 2024Option to switch to FT at a later date
APPLY
Start Date : 22 Jul 2024
Days :
Additional Info : Option to switch to FT at a later date
APPLY

Icon Key

Box hill icon

Box Hill Campus

Blended learning icon

Blended

Part time icon

Part Time

Career & Learning Outcomes


  • Booking Agent
  • Artist Manager
  • Record Company Owner
  • Event Manager
  • Tour Manager
  • Music Publisher

Knowledge  
Graduates will be able to: 

  • draw upon a broad and coherent body of knowledge with depth in the principles and concepts underlying practices, languages, forms, materials, technologies, craft, and techniques in the music industry.

Skills 
Graduates will be able to: 

  • review, analyse and consolidate conceptual theories and processes relevant to the music industry and related practice through integrated creative, critical and reflective thought  
  • utilise cognitive and technical skills to demonstrate a broad understanding of a body of knowledge as applicable to creative, technical and business elements of the music industry.  
  • demonstrate critical engagement with social, cultural and ethical issues, and apply local and international perspectives to problem solving in the wider music industries.  
  • produce, evaluate, communicate and present ideas, problems and arguments coherently and independently 

Application of Knowledge and Skills 
Graduates will be able to: 

  • develop research and evaluate ideas, concepts and processes through creative, critical and reflective thinking and practice.  
  • Demonstrate intellectual honesty and a respect for ethical values in both creative and academic work.  
  • apply relevant professional skills and knowledge to produce and realise projects, published / performed works, artefacts in various media, and presentations in creative, technical and business contexts. 
  • work independently and collaboratively in the technical, business and/or creative areas of the music industry in response to project demands.  
Skills and Jobs Centres
Skills and Job Centres logo
Speak to a Career Advisor

Visit our Skills and Jobs Centres at each campus.

Find out More

Entry Requirements


Year 12 VTAC Applicants must:

  • have successfully completed VCE (or equivalent) with a study score of at least 20 in English
  • be able to demonstrate experience in music industry related fields including artist and venue promotion and management, volunteering positions at music events and involvement in school bands and productions
  • have successfully completed an individual face-to-face selection interview of approximately 20 minutes. The selection interview will be a verbal assessment of your interest and knowledge of the music industry, even at a rudimentary level as well as interest and understanding of some of the roles available in the field

Direct entry applicants (Non Year 12) must:

  • be at least 19 years of age by 1 January in the year you commence
  • provide evidence of relevant academic or music industry experience to help them understand the industry and successfully complete the course

Experience could include a combination of factors sufficient to demonstrate readiness for higher education. This includes mature age entry, professional experience, industry  involvement and work experience. Applicants may have undertaken non-formal programs that have helped them to prepare for tertiary education or are relevant to the music industry.

Applicants who have completed some subjects of a higher education course, either at non-university higher education providers or university, are welcome to apply.  Applicants seeking to transfer to Box Hill Institute from another education provider or applicants changing to a different course at Box Hill Institute can apply for recognition of prior learning (RPL). All applications for RPL are assessed on an individual basis and are granted for subjects where the content and learning  outcomes have been demonstrated through your completion of subjects in your prior course.

Interview:

You will be asked a series of questions relating to your suitability for the course. These will include any experience you have had working or assisting with bands, gigs, events and productions, including if applicable, your own band and solo career as an artist. An aptitude for the course of study including any relevant industry experience is preferred.

You are welcome to present testimonials and extra-curricular evidence at your interview. While not an entry requirement, we highly regard applicants who have participated in FReeZA, or similar programs.

APPLICANTS WITH HIGHER EDUCATION STUDY

  • Applicants with higher education are those who have completed some or all of a higher education course as their highest level of study since leaving secondary education. This includes study undertaken by applicants at non-university higher education providers or university some time ago or recently, such as applicants seeking to transfer to Box Hill Institute from another education provider or applicants changing to a different course at Box Hill Institute
  • Applicants with higher education need to provide evidence of relevant academic or music industry experience and be able to demonstrate the capability to successfully complete the course requirements
  • Interview – applicants will be asked a series of questions relating to suitability for the course.
  • Applicants are expected to demonstrate a clear understanding of career goals and an aptitude for the course of study, including any relevant industry experience.

APPLICANTS WITH VOCATIONAL EDUCATION AND TRAINING STUDY

  • Applicants with VET study are those who have completed some or all of a VET course as their highest level of study since leaving secondary education. This includes study at a public TAFE or other VET provider and applicants who have other qualifications such as Year 10 or Year 12 secondary school certificate.
  • Applicants with VET study need to provide evidence of relevant academic or music industry experience and be able to demonstrate the capability to successfully complete the course requirements
  • Interview – applicants will be asked a series of questions relating to suitability for the course
  • Applicants are expected to demonstrate a clear understanding of career goals and an aptitude for the course of study, including any relevant industry experience

APPLICANTS WITH WORK AND LIFE EXPERIENCE

  • Applicants with work and life experience have left secondary education more than two years ago (i.e. applicants who are not classified as recent secondary education applicants) and have not undertaken VET or higher education study since then
  • Experience could include a combination of factors sufficient to demonstrate readiness for higher education, including mature age entry, professional experience, community involvement or work experience
  • Applicants may have undertaken non-formal programs that have helped them to prepare for tertiary education or are relevant to the proposed higher education field of study
  • Applicants with work and life experience need to provide evidence of relevant academic or industry experience and be able to demonstrate the capability to successfully complete the course requirements
  • Interview – applicants will be asked a series of questions relating to suitability for the course
  • Applicants are expected to demonstrate a clear understanding of career goals and an aptitude for the course, including any relevant industry experience

APPLICANTS WITH RECENT SECONDARY EDUCATION

  • Applicants with recent secondary education are those whose admission is based primarily on completion of Year 12 undertaken at school, TAFE or other VET or higher education provider (this includes both Australian or overseas equivalent) that was completed (or will be) in the current year or within the previous two years
  • Applicants with recent secondary education must have successfully completed VCE (or equivalent) with a study score of at least 20 in English
  • Interview – applicants will be asked a series of questions relating to suitability for the course
  • Applicants are expected to demonstrate a clear understanding of career goals and an aptitude for the course of study, including any relevant industry experience

PRE-TRAINING REVIEW - to assist prospective students to determine whether a course is suitable and appropriate for the individual needs, Box Hill Institute will assess all students’ language, literacy and numeracy and digital literacy by asking you to undertake a self-assessment review prior to the enrolment. A course advisor will discuss the outcomes of the review and make recommendations about whether the course is suitable for you, and identify additional support where required.

Applying


VTAC application and direct entry available

Applicants completing secondary education (Year 12) or equivalent must: 

All other applicants must:

You will be asked a series of questions relating to your suitability for the course. You are expected to demonstrate a clear understanding of career goals and an aptitude for the course of study, including any relevant industry experience.

You are welcome to present testimonials and extra-curricular evidence at your interview. While not an entry requirement, we highly regard applicants who have participated in FReeZA, or similar programs.

Recognition of Prior Learning is available.

Study with us
Two people making enquiry to a staff over the desk
How to enrol at Box Hill Institute
How to Enrol

Pathways & Accreditation


Successful completion will enable you to apply for further study at other institutions, including postgraduate study in teaching and education.

Exit points:

  • if you exit having completed the second year of this course, you will be eligible for an Associate Degree in Music Industry
  • if you exit having completed one year of this course, you will be eligible for a Diploma in Music Industry 

This course is accredited by the Tertiary Education Quality and Standards Agency (TEQSA) and the qualification is aligned with the Australian Qualification Framework (AQF) level 7 and Box Hill Institute Graduate Attributes.

Contact
people at desk icon
No question is too big or small.
Give us a call on 1300 269 445

Fees & Finance Options


Full Fee
Tuition Fee$58,752
Service & Amenity Fee$828
Material Fee$0
Retain Course Items$0
Total Course Estimate$59,580
Payable Estimate (at commencement)$19,852

Service & Amenity Fee may vary depending on course commencement and enrolment duration. Retain Course Items are purchased once by the student prior to commencing. Those items then become the property of the student. Fees listed are at 2024 rates and may increase annually over the duration of delivery. The student tuition fees listed are subject to change given individual circumstances at enrolment. For more information please contact our Course Advisors on 1300 BOX HILL.

Student support
piggy bank with coin icon
Financial Support

Learn more about our financial support options

Learn about your options

Course Structure


You will be required to complete:

  • 6 common core units
  • 8 major units
  • 12 electives

    1. Business Major


  • BMIB101Copyright And The Music Industry
    6.0 points

    54.0 hours

    This unit explores the legal concept of copyright, and the commercial, societal and technological significance of copyright. It considers the fundamental role that copyright plays in the exploitation of music compositions, sound recordings, and associated creative and visual content within the music industry. The unit extends the core understanding of copyright by explaining copyright application on a global level and the key principles of international copyright laws and conventions. It also explains the legal principles of assignment and licensing as the legal means by which creative participants are able to generate income from the controlled copyright works and further considers the legal principles around copyright infringement and their application to the music industry. The unit considers the methods and principles involved in the calculation of royalty income and license fees involved in the exploitation of copyright in the music industry. The principles, role and functions of global collection societies in the generation and collection of copyright income are considered. The role of copyright as the legal and commercial basis of the music publishing and recording industries is considered and the connection between the two industries as linked by copyright considerations is explained.


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment 1: Essay – Copyright: Its origin, use and the future (1000 words) 20% Assessment 2: Situational Analysis, Report (2000 words) 40% Assessment 3: Examination (2 hours) 40%

  • BMIB102Commercialisation Of Music
    6.0 points

    54.0 hours

    This unit explores the relationship between music and business. It assesses the structure and form of different aspects of music commercialisation including distribution, publishing, synchronisation, neighbouring rights, self-releasing, label services, digital aggregators, record labels, licensing, merchandise, personal and product endorsements and crowd-funding. It proposes a strategic and global approach to the monetization of music with particular focus on artist development (A&R) as part of a successful strategy.  The vital relationship between law, bargaining position, contracts and the commercialisation of music is also analysed. This unit considers the role of the recording and music publishing, industry associations and peak bodies.  Students will have the opportunity to demonstrate knowledge at theoretical and practical levels.


    Prerequisites: BMIB101 Copyright and the Music Industry
    Corequisites: None
    Assessment: Assessment 1: Contract Analysis (1000 words) 20% Assessment 2: Project Plan – recorded music release and monetisation (2000 words) 40% Assessment 3: Development and Presentation of Issues in Music Commercialisation (10 minute presentation and 1000 words of written support documents) 40%

  • BMIB103Live Events And Touring
    6.0 points

    54.0 hours

    This unit is an introduction to management of events such as music festivals, local music shows and state-wide, national and international touring. Students will learn the critical elements of creating, staging and facilitating music events such as securing venues, logistics, safety and risk, travel, accommodation, band requirements and marketing. Infrastructure and social and cultural contexts will be considered. Students will also gain an understanding of the role that these events play in society, and how they contribute to, and impact upon, host communities. The unit explores music business scenarios including specifically how to curate, design, promote and operate a musical event, with detailed attention to project management, strategy, budgeting, roles and artist and venue agreements. Students will study the practical and real workplace skills that are applicable within the music industry and may be applicable in wider business scenarios. Consideration of best practice and regulations will be incorporated as well as an introduction to a range of financial approaches to budgeting for an event. Students will have the opportunity to demonstrate knowledge at theoretical and practical levels.


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment 1: Group Project: Proposal and Feasibility Plan (2000 words per group member) 40% Assessment 2: Weekly presentation report. Students will provide a weekly report on the advancement of the project (equivalent 1500 words) 30% Assessment 3: Event Proposal and budget (1500 words) 30%

  • BMIB104Marketing And Promotions
    6.0 points

    54.0 hours

    This unit provides the student with an understanding of core promotional activities required in today’s music industry market, and the principles and practice of promotions as an element of an integrated marketing plan. The unit provides students with the ability to create a strong promotional campaign to assist in the servicing of music releases and events to radio, television, print & online platforms, and gives an insight into the unique characteristics of each of these platforms. Students will develop skills such as writing media releases, arranging media launches and events, undertaking media training for artists and briefing creative and advertising agencies. The understanding and anticipation of issues that may arise in developing direct promotional campaigns, as well as handling communications in a crisis situation will also be studied. Finally students will analyse the constraints and the ethical issues that can arise in promotional activity. Students will have the opportunity to demonstrate learnings at both theoretical and practical levels.


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment 1: Press release and biography (1000 words) 20% Assessment 2: Promotional Plan (1500 words) 30% Assessment 3: Marketing and Promotion Examination (3 hours) 50%

  • BMIB201Artist Management
    6.0 points

    54.0 hours

    This unit will expand and consolidate concepts, knowledge, understanding and skills concerning the music industry with a particular focus on band, artist and self-management. This includes a range of roles that artist managers or management teams may perform. This unit also explores the ways in which artist managers are responsible for the ongoing and sustainable business affairs of bands and individual artists.

    This unit will explore working as a management team and being a team leader, working with labels, marketing and promotional specialists, publishers, live event promoters and agents. The unit develops student understanding of the changing contexts of, and demands on, management, particularly as relevant to music business. It also explores and develops skills and strategies involved in self-management. Students will have the opportunity to demonstrate and apply knowledge at theoretical and practical levels. 


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment 1:Presentation: Management Proposal (10 minutes) 20% Assessment 2: Research Essay: Strategic Management (2000 words) 40% Assessment 3: Management Examination (2 hours) 40%

  • BMIB202Social Media Strategy
    6.0 points

    54.0 hours

    This unit will discuss the concept of social media and the evolution of this pervasive form of communication from simple online communities to large networks. The role of technology in changing the techniques marketers use to communicate with their consumers will be investigated, including business strategies for incorporating social media into marketing and promotions, and how this technology can be effectively managed and controlled. Finally, students will analyse the constraints and the ethical issues that can arise in promotional activity and assess real-life case studies of the effective use of social media in a crisis situation. Students will gain an understanding of the various types of creative content that exists and assess their effectiveness within an overall social media strategy. The use of data analytics in strategic campaigns will be assessed. Students will have the opportunity to demonstrate learnings at both theoretical and practical levels.


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment 1: Written report and class presentation (1000 words and 10 minutes) 40% Assessment 2: Develop a strategic social media (1000 words + assets) 30% Assessment 3: Social Media Presentation (15 minutes) 30%

  • BMIB301Business And Finance For The Music Industry
    6.0 points

    54.0 hours

    The aim of this unit is to provide students with relevant business and financial approaches and principles to successfully work within the music industry. It considers the design and development of businesses in the music industry through the lens of financial accounting, an international ‘language of business’, and approaches to budgeting. Students will gain a comprehensive understanding of the many requirements of establishing a successful small business with knowledge of financial planning, feasibility study development, project budget development and accounting system design. Students will understand how financial statements can inform decisions made for organisations and the basis upon which useful financial information is sourced, prepared and presented.


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment 1: Develop a suite of financial documents (1000 words) 20% Assessment 2: Feasibility Study Report (1500 words) 30% Assessment 3: Examination (3 hours ) 50%

  • BMIB302Global Music Business Strategy
    6.0 points

    54.0 hours

    This unit examines theory and practice relating to global music business from a cultural, management and organisational perspective. Using collaborative, investigative, planning and strategic management methods, students will acquire and apply knowledge and key practical skills that prepare them for entry into the music industry in global and domestic markets. Students will learn how to view the music industry from a global perspective and apply key elements of management and entrepreneurial thinking to the development of their music career or creation of an enterprise. Students will also be actively supported and encouraged to continue developing their own music business networks and projects.


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment 1: Essay (1500 words) 30% Assessment 2: Team Presentation plus supporting documentation (10 minutes per group member) 20% Assessment 3: Project Report (2500 words) 50%


  • 2. Common Core


  • BMIO101Introduction To The Music Industry
    6.0 points

    54.0 hours

    Students will be introduced to the different sectors that operate within the music industry; where they originate, what they do and how they do it. This unit offers a contemporary understanding of the business, creative, societal and technical sides of the industry. Students will learn how to operate effectively and apply their understanding of the music industry through applied group outcomes. This unit will develop the required academic skills appropriate for higher education.


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment 1: Review of the music industry (1000 words) 20% Assessment 2: Applied Project. Music Industry Roles and Opportunities (equivalent 1750 words: 7-8 minute performance, 3 minute production, 2 minute composition) 35% Assessment 3: Analytical Essay (1500 words) 30% Assessment 4: Critical reflection on applied project (750 words) 15%

  • BMIO102Perspectives On The Music Industry
    6.0 points

    54.0 hours

    This unit explores a range of diverse cultural, social, political, historical and industry perspectives to give a broader context to the music industry.  Students will think critically about their own role and perspective in the music industry and broader society, and will work independently and collaboratively to demonstrate these understandings through theoretical and practical applications through their major discipline. 


    Prerequisites: BMIO101 Introduction to the Music Industry
    Corequisites: None
    Assessment: Assessment 1: Fortnightly research & reflective tasks (1500 words cumulative) 30% Assessment 2: Collaborative Applied Research Project. (equivalent 2000 words: 8-9 minute performance, 3-4 minute production, 2-3 minute composition per member) 40% Assessment 3: Reflective Essay. (1500 words) 30%

  • BMIO201Creativity And Entrepreneurship
    6.0 points

    54.0 hours

    This unit provides essential knowledge and skills in creativity and entrepreneurship required for building a successful career in the music industry. Concepts and practices in creativity, innovation and entrepreneurship essential for constructing sustainable careers will be examined. Students will be challenged to contextualise their own role and balance between the creative and business aspects of their career and work in cross-major groups on applied music industry projects from conception to execution. 


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment 1: Essay. Music industry entrepreneur. (1,500 words) 30% Assessment 2: Report. Music venture case study (1,500 words) 30% Assessment 3: Group project, 4 members. Presentation and report. (10 minute presentation, 2,000 word report, 500 word individual journal and accompanying creative work per group of 4, equivalent 2000 words per member) 40%

  • BMIO202Future Of Music
    6.0 points

    54.0 hours

    This unit examines the evolving nature of the music industry and how music is created, produced, communicated and consumed. It provides a thorough theoretical understanding of the functions, driving forces and operations that shape this industry. Students will explore a conceptual framework to evaluate the current trends and changes within the music industry, impacts of changes in the operating environment and possible outcomes and future projections. Students will undertake self-initiated and self-directed work, reflective thinking and practice, creativity and innovation and critical evaluation of their own work as they consider the future of the music industry. 


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment 1: Research Essay (1500 words) 30% Assessment 2: Applied Group Project – 4 team members (10 minute presentation, 500 word individual journal and accompanying creative work per group of 4, equivalent 1500 words per member) 30% Assessment 3: Written Report. Analyse emerging technology and its strategic use (2000 words) 40%

  • BMIO301Major Project A
    6.0 points

    54.0 hours

    The Major Project embodies the culmination of creative, technical, critical and professional skills gained throughout the degree via individual unique study paths. This capstone project is delivered across two sequential units (Major Project A & B). 

    Major Project A forms the proposal stage of the project where students investigate, plan, test and refine a project idea delivering a project proposal that will act as a blueprint for creating/producing the capstone project in Major Project B. 

    All projects are mentored internally by faculty, or in collaboration with industry professionals. In the case of students who are already employed in the music industry, it is possible to develop the project within the context of professional work as approved by the unit coordinator. 

    Examples of these projects could include (but are not limited to): recording an EP, planning a concert or event, performing original music, directing an ensemble, a songwriting portfolio, undertaking a digital release, and collaborating with a media artist. 


    Prerequisites: BMIO201 Creativity and Entrepreneurship & BMIO202 Future of Music
    Corequisites: None
    Assessment: Assessment 1: Presentation (10 minutes) 20% Assessment 2: Reflective journal. Documentation of work in progress (1200 words) 10% Assessment 3: Project Proposal. Students will submit a project proposal with supporting documentation (3000 words plus media/assets/business documents as required) 70%

  • BMIO302Major Project B
    6.0 points

    54.0 hours

    The Major Project embodies the culmination of creative, technical, critical and professional skills gained throughout the degree via individual unique study paths. This capstone project is delivered across two sequential units (Major Project A & B). 

    In Major Project B, students will receive mentorship to support the realisation of the proposal developed in Major Project A (BMIO301). By completing this project, students will gain advanced knowledge and experiences in their areas of specialisation, and will demonstrate initiative, judgement, creativity, leadership and management skills that will support and enhance their transition into the music industry.  

    All projects are mentored internally by the faculty, or in collaboration with industry professionals. In the case of students who are already employed in the music industry, it is possible to execute this project within the context of professional work. Students may apply to undertake this project within a work integrated learning opportunity. This needs to be approved by the unit coordinator. 

    Examples of these projects could include (but are not limited to): recording an EP, planning a concert or event, performing original music, directing an ensemble, a songwriting portfolio, undertaking a digital release, and collaborating with a media artist.  


    Prerequisites: BMIO301 Major Project A
    Corequisites: None
    Assessment: Assessment 1: Milestone Presentation. Students will present project work in progress (10 minutes) 20% Assessment 2: Reflective Journal. Documentation of work in progress (500 words) 10% Assessment 3: Project Delivery. A presentation of the project, and supporting documentation (3500 words equivalent) 70%


  • 3. First Year Electives


  • BMIA105Studio Technology 1
    3.0 points

    27.0 hours

    This unit introduces foundational concepts and skills required for audio production. This unit will equip students with fundamental skills and understanding of basic audio signal flow and gain structure, as applicable to recording mediums. The fundamentals of sound skills specific critical language as used by audio professionals we be developed. Basic recording projects will be undertaken to introduce students to industry-standard audio recording equipment.


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment 1: Portfolio of studio operation and instrument recording exercises (equivalent 650 words) 25% Assessment 2: Practical Audio Editing and Mixing Assessment (2-3 minute song) 20% Assessment 3: Plan and conduct a recording (equivalent 1250 words) 50%

  • BMIA106Studio Technology 2
    3.0 points

    27.0 hours

    This unit continues the development of foundational concepts and skills required for producing sound. Students will develop an understanding and application of microphone recording techniques in a studio setting. The correct positioning of microphones and the use of compression and gating for voice, guitar, drums and other acoustic instruments will be studied in theory and in practice. External effects, overdubbing techniques, compression and basic mastering will be used to complete a finished multi-track recording and final digital stereo mix.


    Prerequisites: BMIA105 Studio Technology 1
    Corequisites: None
    Assessment: Assessment 1: Sound analysis and musical reproduction (750 words plus accompanying media) 50% Assessment 2: Plan and conduct a Multitrack recording and present documentation with session files and audio mixdown (equivalent 1250 words ) 50%

  • BMIB107Introduction To Content Creation
    3.0 points

    27.0 hours

    This unit introduces the foundational principles required to identify commonly used content pieces within the music industry and how these content pieces fit within an integrated marketing and promotional plan. The unit provides an overview of the tools required to create compelling creative content and assess the effectiveness of content-led promotional campaigns. Students will articulate why various content pieces are used within a marketing plan and are an important engagement tool within the entertainment industry. The usefulness of various media platforms in a content strategy will also be evaluated and an understanding of the various roles and responsibilities within a creative studio team developed.


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment Task 1: Analysis and evaluation of creative content pieces (1000 words) 40% Assessment Task 2: Independent artist or new music business Content Plan. (1500 words) 60%

  • BMIB108Professional Content And Writing
    3.0 points

    27.0 hours

    This unit provides practical writing skills required to produce professional communications documents for music industry campaigns. Key writing formats that music industry professionals employ to write effective newsletter copy, media releases, biographies, proposals, and online and social media copy will be examined. The unit will identify and analyse the different forms of communication documents that exist within a music industry campaign, while developing the practical skills required to write for different audiences and media platforms. Students will learn how to write and edit engaging and persuasive pieces of professional copy for different audiences, and critically analyse various pieces of writing required in the music industry.


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment Task 1: Critical analysis of a piece of music industry writing, (1000 words) 40% Assessment Task 2: Content Strategy and critical reflection. (1500 words) 60%

  • BMIM105Music Technology 1
    3.0 points

    27.0 hours

    This unit introduces key concepts and skills required for gaining foundational breadth in music production. The unit introduces what a music producer does, and why. Using industry relevant software, students will be guided through a range of activities to develop foundational knowledge and skills for creative computer-based music production. The unit also introduces the aesthetics of music production through the application of practical DJ skills and a broad range of fundamental skills for DJing in a variety of different genres will be established. Through a series of activities students will select and apply industry relevant technologies and methods for developing these practical DJing skills.


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment 1: Presentation on the career pathways of a music producer (5 minute presentation) 20% Assessment 2: Remix Production (3 minutes) 40% Assessment 3: Production Re-creation using a DAW (equivalent 1000 words) 40%

  • BMIP105Musicianship Foundations 1
    3.0 points

    27.0 hours

    This unit introduces foundational concepts of music theory and aural skills, as required for the contemporary musician. Students will develop foundational aural perception, and musical theoretical knowledge and skills, and learn to analyse and articulate how musical materials and structures are incorporated in contemporary popular music works. Elements such as music notation, intervals, chord construction, scales and modes, rhythmic vocabulary and voice leading will be explored. 


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment 1: Music Theory online tests (5 tests, equivalent 500 words) 20% Assessment 2: Aural Viva Voce assessment (equivalent 500 words) 20% Assessment 3: Aural written assessment (750 words) 30% Assessment 4:Music Theory Examination (1 hour) 30%

  • BMIP106Musicianship Foundations 2
    3.0 points

    27.0 hours

    This unit further develops essential knowledge of the musical elements and structures required for contemporary music performance. Students will continue to develop aural perception, and musical theoretical knowledge and skills, and learn to analyse and articulate how musical materials and structures are incorporated in contemporary popular music works. Elements such as scales and modes in contemporary music, voice leading concepts, musical analysis, rhythmic vocabulary and vocal technique will be explored.  

  • BMIM106Music Technology 2
    3.0 points

    27.0 hours

    This unit continues to develop the foundational concepts and skills required for music production. The unit focuses on the acquisition of technical and theoretical knowledge to support the production of music including sampling, synthesis, and mixing techniques. The skills and techniques required for finishing and delivering music productions are introduced, including digital audio theory, mixing principles, and project finalisation. Students will select and apply methods and technologies for the live performance of electronic music; integrating software, controllers, and audio sources to develop their own live set. The unit will also focus on the fluency in the development and documentation of studio productions and live performances.


    Prerequisites: BMIM105 Music Technology 1
    Corequisites: None
    Assessment: Assessment 1: Original Production and Mix. (2-3 minutes) 50% Assessment 2: Live Performance and Presentation of an original production (12 minutes, including performance) 50%

  • BMIS105Songwriting Foundations 1
    3.0 points

    27.0 hours

    This unit is an introduction to the foundational concepts of songwriting: melody, harmony, form, and lyrics. Foundations of songwriting across genres and eras, analysing musical devices and conventions will be investigated and students will apply this knowledge to their own songwriting endeavours. A song analysis and songwriting portfolio complete the unit.


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment 1: Songwriting portfolio. Submit a completed song in week 6 & a completed song in week 12, with an accompanying artistic statement (equivalent 1250 words) 50% Assessment 2: Song analysis (1250 words) 50%

  • BMIS106Songwriting Foundations 2
    3.0 points

    27.0 hours

    Students undertaking this unit will extend their songwriting skills by exploring novel variations to functional songwriting techniques. Exploration of the songwriter’s artistic identity will be introduced into songwriting workflow and students will create links between content, form and songwriting techniques. The unit encourages the development of critical language of the songwriting process. 


    Prerequisites: BMIS105 Songwriting Foundations 1
    Corequisites: None
    Assessment: Assessment 1: Songwriting Portfolio. Two completed songs with accompanying artistic statement (equivalent 1500 words) 60% Assessment 2: Song Analysis (1000 words) 40%


  • 4. Second Year Electives


  • BMIA201Recording Studio Production Techniques
    6.0 points

    54.0 hours

    This unit develops advanced skills in producing and recording music in a recording studio setting. Students will analyse the creative role of the producer, and begin to apply creative techniques to a production workflow.  Students continue to analyse and apply advanced recording and mixing techniques such as incorporating outboard effects, advanced gain structure, advanced mic positioning, multitrack recording techniques for various ensembles and advanced analogue and digital mixing techniques. Students will work collaboratively on projects and develop an understanding of different roles within a recording studio environment. 


    Prerequisites: BMIA102 Multitrack Recording and Mixing or BMIA106 Studio Technology 2
    Corequisites: None
    Assessment: Assessment 1: Sound Production Analysis and reproduction (1-2 minute audio clip) 25% Assessment 2: Practical Audio Editing, Automating and Mixing Tasks. (2 x 3-4 minute songs) Task 1:10% Task 2: 15% Assessment 3: Contribute to collaborative recording projects and deliver a final mix (3-5 minutes audio) 20% Assessment 4: Individual Multi-track Recording Project. (3-6minutes audio) 30%

  • BMIA202Recording Mixing And Mastering Bands
    6.0 points

    54.0 hours

    This unit develops advanced sound production techniques in a recording studio setting. Students continue to develop their ability to coordinate larger multitrack recording, mixing and mastering sessions. Students will analyse and apply extended techniques in mixing and production as they further develop more independence and creativity and develop their own aesthetic style. Students have the opportunity to apply skills and knowledge in a practical, industry type setting. 


    Prerequisites: BMIA201 Recording Studio Production Techniques
    Corequisites: None
    Assessment: Assessment 1: Use advanced microphone and production methods to create a sample library for use in a musical setting (3-5 minutes audio) 20% Assessment 2: Studio Recording & Production tasks Task 1: Production Styles analysis and presentation (5 minutes) Task 2: Recording Project involving advanced mic technique and processing (1- 3 minutes audio) Task 1: 10% Task 2: 10% Assessment 3: Recording, mixing, and mastering project, with self-reflection. (3 - 4 minutes audio & 500 words) 30% Assessment 4: Song mix and re-mixing tasks Task 1: Map sounds from sample library to a sampler and use in a song remix (2 - 4 minute song) Task 2: Mix and Master a song (2-4 minute song) Task 1: 15% Task 2: 15%

  • BMIA203Sound System Design And Operation 1
    6.0 points

    54.0 hours

    Sound System Design and Operation 1 expands on students' existing knowledge and skills in live sound mixing by introducing advanced public address (PA) system design and operation. Students will plan and implement wireless sound equipment within the regulatory confines, as well as using advanced speaker systems and processes to mix audio for a variety of events such as a small music venue, large music festival, theatre or broadcast event. Students will also investigate acoustics which focuses on sound propagation, room acoustics, sound level and its measurement.


    Prerequisites: BMIA104 Mixing Live Events and Post Productions, or by application
    Corequisites: None
    Assessment: Assessment 1: Wireless Audio Management, Frequency & Coordination Assignment. (equivalent 750 words) 15% Assessment 2: Ongoing Live Sound Practical demonstrations 30% Assessment 3: Design a front of house (FOH) and stage monitor system for a live performance and deliver documentation (equivalent to 1500 words) 30% Assessment 4: Calculate RT60, Room Modes and critical distance of a Room and document appropriate positions of equipment (equivalent to 1250 words) 25%

  • BMIA204Sound System Design And Operation 2
    6.0 points

    54.0 hours

    Sound System Design and Operation 2 advances students' knowledge and skills in public address (PA) system design and operation for events such as music festivals, live recording, theatre, live music, sports presentation or AV corporate events. There will also be a focus on analysing specialisation roles in the industry such as front of house engineer, systems technician or sound designer. Students will undertake a networking and communications program that provides knowledge on the technical details and uses of different networking and communications technologies, both standard and emerging, that are used in both audio and visual professions.


    Prerequisites: BMIA203 Sound System Design and Operation 1
    Corequisites: None
    Assessment: Assessment 1: Portfolio of work, Networked Audio (equivalent 1250 words) 20% Assessment 2: Portfolio of work, replicating live sound reinforcement for an event. (equivalent 1500 words) 25% Assessment 3: Ongoing Live Sound Practical demonstrations 35% Assessment 4: Research Essay (1000 words) 20%

  • BMIB203Design Thinking
    6.0 points

    54.0 hours

    This unit explores the concept of design thinking and its application to the music industry and career planning. Design thinking is a creative method for solving problems and innovating. Applying design thinking methodologies and tools, students will work in teams to analyse, define and create sustainable and ethical solutions to contemporary challenges and opportunities in the music industry. This is a practical hands-on unit in keeping with the approach of design thinking.


    Prerequisites: BMIB103 Commercialisation of Music, or BMIB105 Music Copyright and Commercialisation, or by application
    Corequisites: None
    Assessment: Assessment 1: Reflection Paper on Design Thinking (1500 words) 30% Assessment 2: Team Presentation: Applying Design Thinking to a Music Industry problem or opportunity (10 minutes per member, plus supporting assets) 30% Assessment 3: Report Applying Design Thinking to a Music Industry problem or opportunity. (2000 word equivalent) 40%

  • BMIB204Integrated Business: Leading, Managing And Collaborating In The Music Industry
    6.0 points

    54.0 hours

    In this unit, students will explore approaches to leading, managing and working collaboratively. A key focus is the development of skills relevant for the future of work characterised by virtual collaboration, the gig economy, and portfolio careers. Building on the unique features of creative organisations and approaches to work in creative industries, students will develop their ability to lead and manage themselves and others.

    The unit will provide an overview of leadership and management of people in organisational settings, as well as in collaborative or project-based environments. The role of balance and rejuvenation in creating a sustainable and successful creative business are identified and integrated, as well as personal and creative growth and development.


    Prerequisites: BMIB203 Design Thinking
    Corequisites: None
    Assessment: Assessment 1: Reflective Essay: My creative economy (1500 words) 30% Assessment 2: Design Thinking process: Your own career and its development (1500 words) 30% Assessment 3: Report & Presentation Case Study (1000 words and 10min presentation) 40%

  • BMIB205Effective Design
    6.0 points

    54.0 hours

    This unit focuses on the practical skills required to conceptualise, develop and produce innovative campaign creative and digital assets for all phases of a campaign cycle for music industry clients. Students will gain the practical knowledge required to create their own digital marketing assets. Assets include short form videos, music video clips, social media content, press photography and digital animations. Students will develop essential camera operation skills for capturing still and moving image and will learn to edit using standard editing software. Students will apply their knowledge to create content pieces using software such as Adobe Premiere Pro, Adobe After Effects, Adobe Photoshop, and VFX. Students will also learn to analyse and respond to a creative brief.


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment Task 1: Portfolio of media content (equivalent 3000 words) 60% Assessment Task 2: Reflective Journal (750 words) 15% Assessment Task 3: Analytical Essay. Design, content and structure (1250 words) 25%

  • BMIB206Producing Creative Content
    6.0 points

    54.0 hours

    This unit focuses on identifying and producing effective and engaging design pieces across a suite of platforms commonly used within a music industry integrated marketing plan. These include digital marketing assets and traditional marketing collateral, such as event posters, billboards and media publications. Students will gain knowledge of the critical elements of design through analysis of typography, brand and identity, animation, web design and publication design. Students will critically assess the fundamentals of successful design and will apply their knowledge and skills to produce a piece of creative content for the music industry.


    Prerequisites: BMIB205 Effective Design
    Corequisites: None
    Assessment: Assessment Task 1: Presentation. Responding to a design brief (10 minutes) 20% Assessment Task 2: Content analysis (2000 words) 40% Assessment Task 3: Examination (2 hours) 40%

  • BMIC203Music For The Moving Image 1
    6.0 points

    54.0 hours

    In this unit students explore advanced compositional techniques used to create music for films, television, documentaries, games and animations. Students explore the language and concepts used in composing for the moving image and apply this to their creative work. Students analyse a range of seminal composers and scores, and identify techniques and processes used.  In an industry style setting, students will develop a pitch for a specific media project, and compose and deliver the final score. 


    Prerequisites: BMIC102 - Composing for Media and Popular Music or by application
    Corequisites: None
    Assessment: Assessment 1. Pitching presentation for a media project (10 minute presentation) 20% Assessment 2. Composition exercises (6 minutes total) 30% Assessment 3. Scoring a media project (10 minute composition) 50%

  • BMIC204Music For The Moving Image 2
    6.0 points

    54.0 hours

    This unit will further develop skills in story-telling through music and the moving image. Students develop more refined language specific to scoring practise for film, television, games & animation and concurrently develop greater technical facility allowing them to communicate dramatic concepts as a musical score. In an industry style setting, students will develop a pitch for a specific media project, and compose and deliver the final score.


    Prerequisites: BMIC203 Music for the Moving Image 1
    Corequisites: None
    Assessment: Assessment 1. Pitching presentation for a media project (5 minute presentation plus supporting media) 15% Assessment 2. Composition exercises (6 minutes total) 25% Assessment 3. Scoring a media project (10 minute composition) 60%

  • BMIM201Song Production
    6.0 points

    54.0 hours

    In this unit students explore the creative relationship between the roles of songwriting and music production. Students are introduced to advanced methods for vocal recording and production and will develop and refine communication skills by collaborating with performers in the studio. Students will examine the implications of copyright from a practical production perspective, approaching songs as both musical and literary works. Through a series of style matching and transformation activities, students develop decision-making strategies that keep the song in a primary place of importance. Throughout the unit students will examine ways that music producers blur the line between songwriting and production through the development and incorporation of key musical elements and features.


    Prerequisites: BMIM102 Music Production Techniques OR BMIM106 Music Technology 2
    Corequisites: None
    Assessment: Assessment 1: Vocal Recording. Write, perform, record, edit, and process a vocal demo for a short song (1-3 minutes) 15% Assessment 2: Style Matching. Analyse and match specific genre/production style to an original music production (1-3 minutes) 15% Assessment 3: Vocal Production. Engineer and produce the recording of vocals for a full length song (3-5 minutes) 35% Assessment 4: Style Transform. Produce two stylistically varied transformations of vocal tracks (3-6 minutes) 35%

  • BMIM202Creative Collaborations
    6.0 points

    54.0 hours

    This unit will immerse students in collaborative modes of music production and performance. Processes for co-writing, collaborative workflow, and group performance will be investigated including strategies for complementing collaborators’ strengths and weaknesses. Students will further develop advanced production techniques whilst working with solo performers or groups to write, record and produce original music. Students will realise their work through both digital distribution and live performance. Throughout the process students will engage with methods for fostering creativity between collaborators whilst appropriately managing intellectual property. By leading the collaborative production process, students will have the opportunity to apply skills and knowledge for the creation and management of materials, resources and schedules.


    Prerequisites: BMIM201 Song Production
    Corequisites: None
    Assessment: Assessment 1: Collaborative Agreements Presentation (equivalent 750 words) 15% Assessment 2: Collaborative Writing. Co-write and demo two collaborative music productions (6-10 minutes) 20% Assessment 3: Collaborative Production. Produce and mix two collaborative music productions (6-10 minutes) 40% Assessment 4: Duo Performance. Live performance of a collaborative production in duo format (3-5 minutes) 25%

  • BMIM203Advanced Production Techniques
    6.0 points

    54.0 hours

    This unit explores advanced contemporary techniques for computer-based music production. These techniques include advanced creative and technical approaches to synthesis, sampling, signal processing and effects. Using latest software practices, students will analyse and apply a range of methods for advanced synthesis and create their own unique sample instruments and libraries. This unit also develops the student’s knowledge and skills for advanced approaches for creative signal processing and effects techniques. Students will employ a range of advanced production and mixing techniques through a series of activities and production assessments.


    Prerequisites: BMIM102 Music Production Techniques, or by application
    Corequisites: None
    Assessment: Assessment 1: Advanced Synthesis. Short music production and report (3 minutes audio file, 500 word report) 20% Assessment 2: Sample Instrument/Library design including a short produced musical except. (2 minutes of audio and 5 minute presentation) 30% Assessment 3: Music Production and report (3-5 minutes audio file and 500 word report) 50%

  • BMIM204Advanced Performance Technology
    6.0 points

    54.0 hours

    In this unit students will develop knowledge and skills for advanced performance technology to equip them for large scale performances both online and at live venues. Students will cover a range of methods and technologies for facilitating high quality online performance, exploring remote and real-time collaboration.  This unit guides students through the requirements to work as a contemporary musical director; creating performance media, operating and managing specialised hardware, and interfacing between performing and technical personnel. Students will develop their skills by working both independently and in collaborative projects in real venues and online.


    Prerequisites: BMIM203 Advanced Production Techniques, or by application
    Corequisites: None
    Assessment: Assessment 1: Remote Collaboration Project (2-4 minutes and 500 word report) 20% Assessment 2: Live Online Performance. (5-10 minute audio visual file, and 500 words) 30% Assessment 3: Live Venue Performance. (10 minutes audio visual performance) 50%

  • BMIP203Advanced Musicianship And Stagecraft
    6.0 points

    54.0 hours

    This unit focuses on the development of advanced musicianship and improvisation skills in a variety of performance settings required by the contemporary performer. Through a rigorous mentored rehearsal process, students develop, arrange and compose a breadth of music to perform live and/or in the recording studio. Students will combine instrumental facility with performance aesthetics to develop their own music identity. Students have the opportunity to write music, perform live on stage and create studio recordings.  


    Prerequisites: BMIP104 Creative Fundamentals or BMIP106 Musicianship Foundations 2 and audition
    Corequisites: None
    Assessment: Assessment 1: Ensemble Musical Performances (40 minutes, equivalent 2000 words per student) 40% Assessment 2: Musical Analysis (1000 words) 20% Assessment 3: Ensemble Studio Recording Performance (5 minutes, equivalent 2000 words per student) 40%

  • BMIP204Developing The Artistic Voice
    6.0 points

    54.0 hours

    This unit focuses on the consolidation and application of skills and knowledge to compose and/or arrange new music in an ensemble setting. The development and application of advanced musicianship is integrated with artistic and aesthetic autonomy in performance. Students apply and adapt advanced aural and theoretical knowledge to develop their own musical voice; incorporating repertoire encompassing a breadth of style. There are opportunities for live performances and studio recordings in a professional industry setting. 


    Prerequisites: BMIP203 Advanced Musicianship and Stagecraft
    Corequisites: None
    Assessment: Assessment 1: Ongoing musical performances (45 minutes total, equivalent 2000 words per member) 40% Assessment 2: Portfolio of Compositional Exercises (equivalent 1000 words) 20% Assessment 3: Studio Recording Performance (5-10 minutes, equivalent 2000 words per member) 40%

  • BMIP205Music Elements And Performance
    6.0 points

    54.0 hours

    In this unit, music is performed in a workshop environment which is supported by feedback from industry experts. Aural comprehension and music theoretical knowledge is expanded in a practical context, so as to deepen the understanding of contemporary music fundamentals and practices. The required knowledge and techniques will be applied and adapted to develop material in self-led performances to explore the artistic voice. 


    Prerequisites: BMIP106 Musicianship Foundations 2 or by application
    Corequisites: None
    Assessment: Assessment 1: Aural recognition assessments (1 hour total) 20% Assessment 2: Theory assessments (1 hour total) 20% Assessment 3: Instrumental technical assessments (equivalent 500 words) 10% Assessment 4: 2 performances (16- 20 minutes total) 50%

  • BMIP206Music Fundamentals And Performance
    6.0 points

    54.0 hours

    This unit explores the application of industry-relevant processes that underpin music creation, development, and performance. The artistic voice is developed in a workshop environment, which is supported by feedback from industry experts. Students will expand their aural comprehension and music theoretical knowledge in a practical context to deepen their understanding of contemporary music fundamentals and practices.  


    Prerequisites: BMIP205 Music Elements and Performance
    Corequisites: None
    Assessment: Assessment 1: Instrumental technical assessments (equivalent 500 words) 10% Assessment 2: 2 performances (16- 20 minutes total) 50% Assessment 3: Aural recognition assessments (1 hour total) 20% Assessment 4: Theory assessments (1 hour total) 20%

  • BMIS201Songwriting Techniques And Perspectives
    6.0 points

    54.0 hours

    This unit further explores the songwriter as an artist through in-depth study of and response to existing repertoire. Stylistic approaches to lyrical, melodic and harmonic content will be further analysed in popular music, and students will be challenged to add greater technical and aesthetic depth to their own compositions. 


    Prerequisites: BMIS102 The Craft of Songwriting 2 or BMIS106 Songwriting Foundations 2
    Corequisites: None
    Assessment: Assessment 1: Folio of 6 songs (16 – 20 minutes) 50% Assessment 2: Presentation of 6 song drafts (equivalent 1000 words) 20% Assessment 3: Oral presentation (8 minutes) 15% Assessment 4: Written analysis (750 words) 15%

  • BMIS202Songwriting To A Brief
    6.0 points

    54.0 hours

    This unit introduces songwriting to a brief for areas such as theatre, film, advertisements and community projects. Students will develop skills to interpret the external requirements of such projects. They will learn how to identify themes and respond critically to create artistically appropriate content that serves and engages across various platforms and mediums. Students will develop familiarity with the functional songwriting techniques of various styles and genres and apply them appropriately. 


    Prerequisites: BMIS201 Songwriting Techniques and Perspectives
    Corequisites: None
    Assessment: Assessment 1: Folio of 6 original songs (16 – 20 minutes) 60% Assessment 2: Presentation of 6 song drafts (equivalent 750 words) 15% Assessment 3: Research project (1250 words) 25%

  • BMIS203Songwriting Collaborations: Writing Room 1
    6.0 points

    54.0 hours

    This unit investigates and puts into practise the diverse skills required for the collaborating song writer. A collaborative song writing partnership will be undertaken utilising a variety of roles – top line melody, lyricist, musician, and producer. Each student will assume various roles in a revolving collaborative process throughout the semester and will expand their application of language in song writing, as well as exploring a variety of approaches to musical form and the application of technologies to song writing techniques.


    Prerequisites: BMIS102 The Craft of Songwriting 2 or BMIS106 Songwriting Foundations 2 or by application
    Corequisites: None
    Assessment: Assessment 1: Folio of completed songs (3500 words equivalent) 70% Assessment 2: Reflective Journal (1500 words) 30%

  • BMIS204The Song Writer And The Live Musician 1
    6.0 points

    54.0 hours

    This unit explores the interaction between songwriting and the use of live musicians in developing a song. Musical ideas will be introduced that will then be formed and manipulated within a band setting. Key ensemble leading skills will developed and implemented and the process of facilitating ideas and creative input from participants in the ensemble will be explored. While implementing elements of analysis and problem solving in a collaborative/ensemble setting, collaborative song writing skills are developed that will allow participants to begin to 'attune' to what is happening in the rehearsal process, in order to bring a song to life.


    Prerequisites: BMIS102 - The Craft of Songwriting 2 or BMIS106 - Songwriting Foundations 2 or by application
    Corequisites: None
    Assessment: Assessment 1: Presentation of 2 songs drafts (1000 words equivalent) 20% Assessment 2: Folio of 4 completed songs (3000 words equivalent) 60% Assessment 3: Reflective Journal (1000 words) 20%


  • 5. Third Year Electives


  • BMIA301Producing Bands
    6.0 points

    54.0 hours

    This unit develops professional sound production techniques, progressing toward a career as an audio engineer, mixer or studio producer. In consultation with their teacher, students plan a self-devised recording project and collaborate on various ensemble recordings. Students will research production aesthetics and implement production styles on a recording. Students will deliver recordings in a range of industry standard formats.  


    Prerequisites: BMIA202 Recording Mixing and Mastering Bands
    Corequisites: None
    Assessment: Assessment 1: Presentation of the planned project (10 minutes) 20% Assessment 2: Ensemble stereo and surround sound recording and mixing project (3-5 minutes audio) 30% Assessment 3: Delivery of planned project recordings (30 minutes audio) and a critical review of the process, with self-reflection and peer review (written and presented – 1000 words) 50%

  • BMIA302Professional Mixing And Mastering
    6.0 points

    54.0 hours

    This unit consolidates professional recording, producing and mixing skills and combines these with advanced creative and aesthetic concepts to allow students to apply artistic and technical judgement to a self-devised project. Students will develop advanced critical listening skills through a series of mastering workshops. Students will demonstrate they can operate as creative audio professionals in the music industry by delivering a final product of complex ensemble music that they have recorded, produced, mixed and mastered.  


    Prerequisites: BMIA301 Producing Bands
    Corequisites: None
    Assessment: Assessment 1: Mixing and production plan with presentation of work in progress to peers and panel (10 minutes) 20% Assessment 2: Presentation of work in progress to peers and panel (10 minutes) 20% Assessment 3: Delivery of final project of 4 - 6 tracks, no longer than 30 minutes 40% Assessment 4: Self-reflection and peer review (1000 words) 20%

  • BMIA303Advanced Post-Production
    6.0 points

    54.0 hours

    In this unit students will explore industry standard techniques in post-production and sound design for film, television and other media. There will be a focus on investigating sound designs for immersive environments and recording and preparing audio for use in these environments. Students will analyse a range of sound designs across different media in order to inform, create and deliver professional sound designs to industry standards. There will be opportunity to demonstrate learned concepts both theoretically and through applied projects.


    Prerequisites: BMIA104 Mixing Live Events and Post Productions, or by application
    Corequisites: None
    Assessment: Assessment 1: Design and prepare audio for an immersive environment project (equivalent 1750 words) 35% Assessment 2: Location recording project to capture audio for sync in a media project (equivalent 1250 words) 25% Assessment 3: Portfolio of Work: Editing, recording & mixing to deliver and manage sound for a media project (equivalent to 2000 words) 40%

  • BMIA304Professional Media Mixing
    6.0 points

    54.0 hours

    This unit focuses on using specialised media mixing equipment and processes to mix media to a broadcast standard.  Students mix in surround sound formats, and are introduced to industry standard encoding and delivery formats. Students are required to edit and meet industry standards in the preparation of all audio for a film, television or media project including the balancing of music, dialogue and sound effects using advanced automation and session management techniques in a professional mixing environment.  There will be an opportunity to work collaboratively on projects to deliver all sonic elements of a detailed sound design and final mix.


    Prerequisites: BMIA303 Advanced Post-Production
    Corequisites: None
    Assessment: Assessment 1: Compiling and synchronisation of audio into a short film (5 – 10 minute clip) 30% Assessment 2: Post-production and short film mixing for surround sound project (5 – 10 minute clip) 40% Assessment 3: Major Film Mix project, with self-reflection (5-10 minute film & 500 words reflection) 30%

  • BMIB303Technology Strategy And Creative Innovation
    6.0 points

    54.0 hours

    This unit develops the knowledge and skills required for managing technology and innovation in the music industry, with a particular focus on data analytics. Students develop and apply strategic innovation and technology management to promote successful and sustainable music business practice. Students research, design and utilise solutions to manage innovation and technological changes in the music industry.

    Three areas of innovation are explored: innovation in creative expression, strategic technology management in music business, and the strategic integration of innovation itself. This unit also emphasises the importance of the practice of sound business ethics to achieve technology and innovation goals and objectives.

    This unit explores the evolving nature of technology in the music industry and the iterative nature of disruption and adaptation. There is a focus on the strategic use of data and analytics. Students will develop maturity in undertaking team work, reflective thinking and practice, creativity, innovation, and critical evaluation of their own work. 


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment 1: Essay: Discuss an effect of disruption and adaptation (1000 words) 20% Assessment 2: Presentation: How might an emerging technology affect your career or industry (15 minutes) 30% Assessment 3: Report: How might an emerging technology affect your career or industry (2500 words) 50%

  • BMIB304Grants And Funding
    6.0 points

    54.0 hours

    This unit explores the sources of funding available to support projects and businesses in the music industry. Students will consider the design and development of businesses in the music industry through the lens of grants and funding. Sources of funding may include government grants at local, state and federal levels or philanthropic grants. Students will gain a comprehensive understanding of funding frameworks, the principles of grant writing, budget management, acquittal, evaluation and the responsibilities of entities funded by the taxpayer. This unit will develop knowledge and evaluation of entrepreneurial innovation and export grants, start-ups, private and commercial financing as well as traditional arts funding sources.


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment 1: Presentation Funding Sources (1500 words) 30% Assessment 2: Pitch Presentation (1500 words) 30% Assessment 3: Grant Application (2000 words) 40%

  • BMIB305Visual Story Telling And Narrative
    6.0 points

    54.0 hours

    With a focus on storytelling and media production, this unit will provide students with the practical understanding and application of the processes required for conceptualising and executing different moving image media assets.  Students will develop their skills in scriptwriting, storyboarding, developing treatment documents, post production and directing for short video content pieces, music documentaries and music video clips. Students will demonstrate their knowledge and skills in the development and delivery of a story from concept to screen.


    Prerequisites: None
    Corequisites: None
    Assessment: Assessment 1: Design and present a treatment document for a music video piece (equivalent 1500 words) 30% Assessment 2 Pre-production documents for a music video shoot (equivalent 1500 words) 30% Assessment 3: Group project - film and edit a music video clip and submit with supporting assets (video clip 1-2 minutes per member, equivalent 2000 words per member) 40%

  • BMIB306Developing A Content Driven Marketing Plan
    6.0 points

    54.0 hours

    In this unit students will apply their practical knowledge of content planning and strategy to develop a comprehensive content-led marketing plan for music industry clients including the delivery of all required assets. Students will apply their skills in content creation, project management and production, to conceptualise, develop, produce and source pieces of creative content required within their chosen music industry marketing campaign. Students will gain deeper understanding in the theory and purpose behind each element of content and will consolidate and integrate this knowledge into their strategy.


    Prerequisites: BMIB205 Effective Design, BMIB206 Producing Creative Content and BMIB305 Visual Story Telling and Narrative, or by application
    Corequisites: None
    Assessment: Assessment 1: Content Strategy Plan (1000 words) 20% Assessment 2: Portfolio of content creation exercises (equivalent 1000 words) 20% Assessment 3: Content Led Marketing Strategy and Critical Evaluation. Deliver finished content-led marketing strategy (equivalent 3000 words) 60%

  • BMIC303Music, Sound Design And The Moving Image
    6.0 points

    54.0 hours

    Students will explore and utilise professional techniques to produce music scores and sound designs for visual media such as film, television, games and animation. There will be a focus on the analysis of seminal works to develop an understanding of the difference between the sound designer and composer. Students will demonstrate integrated knowledge and skills both as sound designer and composer. There will also be further development of technical scoring and sequencing techniques.


    Prerequisites: BMIC204 Music for the Moving Image 2
    Corequisites: None
    Assessment: Assessment 1: Composition (3 minutes) 20% Assessment 2: Sound Design Exercises. (equivalent 1000 words) 20% Assessment 3: Composition and Sound Design for media Project (10 minutes) 60%

  • BMIC304Advanced Media Scoring
    6.0 points

    54.0 hours

    This unit brings together advanced composition scoring and evocative dramatisation/narrative techniques to solve complex compositional problems in media scoring practice. Students will conceptualise and articulate their compositional vision for a media scoring project. Students will collaborate with key stakeholders in the media making process to develop and deliver final scores to industry standards.


    Prerequisites: BMIC303 Music, Sound Design and the Moving Image
    Corequisites: None
    Assessment: Assessment 1: Pitching presentation for a media project (10 minute presentation and associated media) 15% Assessment 2: Composition exercises (6 minutes total) 20% Assessment 3: Delivery and presentation of a final musical score for a media project (10 minutes) 65%

  • BMIM301Artistic Direction
    6.0 points

    54.0 hours

    In this unit students will explore their individual artistic voice by writing, producing and mixing the music for a substantial original production. Students will apply strategies for strengthening artistic direction, integrating musical genres and production styles that resonate with them as individuals. While working with co-writers and recording performers, students will consolidate knowledge and skills for professionally managing collaborative production processes. Students will also expand methods for decision making and critical analysis of production aesthetics through editing and mixing the work of peers. Through this process students will gain insight into the artistic vision of others, essential for the development and articulation of their own creative voice.


    Prerequisites: BMIM202 Creative Collaborations
    Corequisites: None
    Assessment: Assessment 1: Artistic Project Statement. for a substantial original production (500 words plus supporting materials) 15% Assessment 2: Presentation of work in-progress for a substantial original production (10 minute presentation and 3-5 minutes of audio files) 20% Assessment 3: Peer Track Mix and report. Edit and mix a peer’s production (500 words and mixed audio file) 20% Assessment 4: Production Mix of a substantial original music production. (20 - 30 minutes recorded music) 45%

  • BMIM302Self-Releasing Music
    6.0 points

    54.0 hours

    In this unit students will self-release their own original EP length (20-30 minute) production. Through this process they will learn self-sufficient methods for independent commercial release of their music. Students will identify entrepreneurial opportunities and implement project management strategies for music producers. They will fine-tune their use of advanced software-based mixing and mastering techniques, delivering a substantial music production to a professional standard. Students will gain skills for developing and managing press and social media assets, as well as rehearsing and recording a live performance of their original work. Students will reflect on the entire process and formulate strategies for creating new and sustainable future projects.


    Prerequisites: BMIM301 Artistic Direction
    Corequisites: None
    Assessment: Assessment 1: Mastering and Delivery of an EP. Deliver mixed and mastered, substantial original production, and accompanying assets required for assessments 2 - 4 (20 - 30 minutes of audio) 40% Assessment 2: Release Timeline. of press & social media assets (500 words) 10% Assessment 3: Recorded Performance & Supporting Assets. a live video recording and assets for the support of EP (2 - 4 minutes of video and supporting documentation) 30% Assessment 4: Reflection & Evaluation of the individual release process (1000 words) 20%

  • BMIE301Create And Implement Audio In Games
    6.0 points

    54.0 hours

    This unit focuses on the collection, creation, management, and delivery of sounds for games. Techniques and skills for programming and integrating sounds within gaming environments will be developed. Students will create pre-production documents, prepare scripts, record sound effects and dialogue, source music, and apply all sound elements within a game level, using scripting languages and middleware. Music and Sound Design are combined together to obtain creative and immersive results. These skills are transferable and can be applied in a range of immersive disciplines. 


    Prerequisites: By application
    Corequisites: None
    Assessment: Assessment 1: Create audio asset library. (1000 words) 20% Assessment 2: Script Programming. Create an audio manager script, and (equivalent 1000 words plus 500 word reflection) 30% Assessment 3: Audio Implementation project in gaming environment (equivalent 2500 words) 50%

  • BMIE302Interactive Music And Sfx For Games
    6.0 points

    54.0 hours

    This unit focuses on the skills and techniques required to create adaptive and interactive audio for games. Students will use programming languages, middleware and editing techniques to create music and sound effects (SFX) that are responsive to the game user’s actions. This unit focuses on developing an understanding of the varied key industry roles and practises within the game industry, including communication with development studios and pitching for work. The unit concludes by implementing a game project combining music and SFX to obtain creative and immersive results.


    Prerequisites: BMIE301 Create and Implement Audio in Games
    Corequisites: None
    Assessment: Assessment 1: Interactive audio project. using game audio middleware (equivalent 1250 words) 25% Assessment 2: Portfolio of Exercises. Game audio implementation (equivalent 1250 words) 25% Assessment 3: Audio Implementation gaming project. (media project equivalent 2500 words) 50%

  • BMIE303Beat Cypher 1
    6.0 points

    54.0 hours

    Using an artist collective model ‘Beat Cypher’ as the vehicle for creative expression, this unit explores and refines compositional and production practices. Students will create weekly musical works, adhering to certain compositional/production restrictions. This unit engages students in a process of rapid iteration to develop efficient digital audio workstation (DAW) workflow and creative practices. Through presentation, peer review and self-reflection students will develop their critical analysis skills and appropriate vocabulary across topics such as the creative process, musical composition and production techniques. The unit also has students take ownership of completing and releasing a collected work that mirrors artist collectives and formalised industry bodies.


    Prerequisites: BMIM105 Music Technology 1
    Corequisites: None
    Assessment: Assessment 1: Portfolio of original works (18-24 minutes audio files ) 60% Assessment 2: Written peer review (500 words) 10% Assessment 3: Peer review and self-reflection (1500 words) 30%

  • BMIE304Beat Cypher 2
    6.0 points

    54.0 hours

    This unit continues using the artist collective model ‘Beat Cypher’ as the vehicle for creative expression to refine composition and production skills through the creation of a portfolio of original music. In Beat Cypher 2 students are given the responsibility to control their compositional/production boundaries through a self-directed challenge system. There is further exploration of new and unfamiliar creative processes and expanding of repertoire. Students will also reflect upon their artistic voice and identity, focusing their choice of challenges within the unique character of their creative practice. Students explore collaboration and a greater involvement in the creation of their collected works, reflecting artist collectives and formalised industry bodies. Through presentation, peer review and self-reflection students will continue to refine their critical analysis skills and appropriate vocabulary across topics such as the creative process, musical composition and production techniques.


    Prerequisites: BMIE303 Beat Cypher 1, or by application
    Corequisites: None
    Assessment: Assessment 1: Portfolio of original works (18-24 minutes audio files ) 60% Assessment 2: Written peer review (500 words) 10% Assessment 3: Peer review and self-reflection (1500 words) 30%

  • BMIE305Collaborative Performance 1
    6.0 points

    54.0 hours

    This unit focuses on advanced artistic development in a collaborative space and will explore various musical genres via live and/or recorded collaborative performances. Students perform in collaborative projects designed to complement and broaden the skills and knowledge developed through their specialised disciplines. Students will rehearse and develop interpreted and/or original material to advance practical skills and theoretical knowledge on their chosen instrument. Students may opt to undertake this unit on a secondary instrument/s supporting employability as a multi-instrumentalist.


    Prerequisites: BMIP206 Music Performance Workshop or BMIP204 Developing the Artistic Voice or BMIP202 Repertoire Concepts or by application
    Corequisites: None
    Assessment: Assessment 1: Mid-semester performance assessment and critical evaluation (20-25 minutes, equivalent 1500 words per member) 30% Assessment 2: Portfolio of performance related exercises (equivalent to 1000 words) 20% Assessment 3: End-of-semester performance and critical evaluation (40 minute group performance, equivalent 2500 words per member) 50%

  • BMIE306Collaborative Performance 2
    6.0 points

    54.0 hours

    This unit continues to advance artistic development in a collaborative space and will further explore the musical voice through advanced collaborative and innovative creative performances. Students will choose from diverse ensemble configurations and expand knowledge of various musical genres and refine compositional and creative practices by performing live and/or in a recording studio setting. Students may opt to undertake this unit on a secondary instrument/s supporting employability as a multi-instrumentalist.


    Prerequisites: BMIE305 Collaborative Performance 1
    Corequisites: None
    Assessment: Assessment 1: Mid-semester performance assessment and reflection (20-25 minutes, equivalent 1500 words per member) 30% Assessment 2: Portfolio of performance related exercises and reflections (equivalent to 1000 words) 20% Assessment 3: End-of-semester performance (40 minute group performance, equivalent to 2500 words per member) 50%

  • BMIE308Work Integrated Learning
    6.0 points

    54.0 hours

    This subject aims to provide knowledge and skills needed to successfully manage a career, and work professionally in the music industry. Conceptual, procedural and dispositional capacities will all be considered. Students will gain an understanding of their own strengths, weaknesses, knowledge, skills, abilities, graduate attributes and employability skills. Students will reflect on their profile using this broad framework and apply it to a career management strategy. At the end of this subject the student will have completed a music industry internship that will complement their career development goals. Students will be involved in activities within a professional Music environment, which could include a record label, a music publishing business, performance venue, or a promotional entrepreneur, for example. The student will execute and then review their internship as they observe, gain, analyse and critically assess skills and knowledge gathered in this placement, and reflect on the implications for and refine future career goals and directions. Students will be supervised by an industry professional, and/or, an academic mentor. The internship must be negotiated with, and approved by, the subject co-ordinator.


    Prerequisites: By application
    Corequisites: None
    Assessment: Assessment Task 1 Internship Proposal: Detailed overview of where the student intends to do their internship, why they have chosen that location, what they hope to achieve, what they will be doing, what elements of career and self-development will they be enhancing Students must also submit all official internship documentation as part of their proposal Length: 1500 words 30% Assessment Task 2 Critical reflection and report on internship undertaken Length: 2000 words 40% Assessment Task 3 Supervisor’s report and critical reflection on supervisor’s report Length: 1000 words Supervisor’s report: 10% Student critical reflection: 20%

  • BMIM303Innovation In Music Creation
    6.0 points

    54.0 hours

    In this unit engages with the latest innovative, emerging, and interdependent structures for digital creativity and explores their application to contemporary music creation. Students will analyse emerging directions in the development and use of technologies for real-time digital interaction and their implications for the way music is produced and consumed. This unit also investigates the use of novel and innovative methods and technologies such as machine learning, data analysis and cloud-based computing to power creative tools designed specifically for creating music. Throughout this unit students will have the opportunity to apply knowledge and skills to demonstrate concepts of emerging and innovative music production through a self-devised production project.


    Prerequisites: BMIM202 Creative Collaborations or BMIM204 Advanced Performance Technology, or by application
    Corequisites: None
    Assessment: Assessment 1: Emerging technology production for. (2-4 minutes, 750 words) 30% Assessment 2: Technological Innovation Presentation. (10 minutes) 20% Assessment 3: Integration of emerging digital practice production presentation. (equivalent 2500 words) 50%

  • BMIM304Immersive And Interactive Audio
    6.0 points

    54.0 hours

    This unit will approach music from the perspective of immersion and interactivity by practically exploring the design, development, and presentation of immersive and interactive audio productions. These types of productions often vary in their manifestations, from audio visual installations to live music performances. Students will develop a comprehensive understanding of fundamental frameworks for spatial audio, reactive visuals, movement tracking, as well as the intricacies of user interface design. Throughout this unit students will have the opportunity to explore ways to present their music in immersive and interactive modes, beyond the standard of a fixed-stereo format.


    Prerequisites: BMIM303 Innovation in Music Creation, or by application
    Corequisites: None
    Assessment: Assessment 1: Concept and design proposal for mixed media project. (1000 words) 20% Assessment 2: Mixed media progress report. (10 minute presentation) 20% Assessment 3: Mixed media project presentation, (equivalent 3000 words) 60%

  • BMIP301Performance Concepts
    6.0 points

    54.0 hours

    This unit consolidates advanced music performance and stagecraft skills needed to bring a clearly articulated concept to fruition at professional standard. Students will explore their artistic voice through self-led performances (group and/or solo), and the development of original material. Students will conceive and present their own musical projects, and will apply advanced aural comprehension, music theory, instrumental techniques and stagecraft in a workshop environment.

     


    Prerequisites: BMIP202 Repertoire Concepts
    Corequisites: None
    Assessment: Assessment 1: Performance of work(s) (10 - 15 minutes) 50% Assessment 2: Reflective journal and artistic statement on presented work(s) (equivalent 500 words) 10% Assessment 3: Aural recognition assessments (1 hour) 20% Assessment 4: Theory examinations (1 hour) 20%

  • BMIP302Artistry And Expression
    6.0 points

    54.0 hours

    In this unit students will refine and present their artistic voice through a self-directed professional-level project which includes the performance of original material. They will be challenged to clearly articulate performance concepts using language that aligns with clear aesthetic choices. This unit incorporates advanced aural comprehension, music theory, instrumental techniques and stagecraft in a workshop environment. Students will demonstrate advanced musicianship skills through a clearly articulated and personalised approach to repertoire. 


    Prerequisites: BMIP301 Performance Concepts
    Corequisites: None
    Assessment: Assessment 1: Performance(s) of work (18 - 20 minutes) 50% Assessment 2: Reflective journal and artistic statement on presented work(s) (equivalent 500 words) 10% Assessment 3: Aural recognition assessments (1 hour total) 20% Assessment 4: Theory examinations (1 hour total) 20%

  • BMIP303Refine Aesthetic Concepts In Performance
    6.0 points

    54.0 hours

    This unit will develop and refine the musical voice and artistry through the development and performance of new works. Students learn advanced arranging and composition techniques and explore rhythmic and sonic concepts to expand musical vocabulary. Students will consolidate skills and knowledge to inform self-directed musical performances that encompass original and adapted repertoire. Performances will be developed through a rigorous mentored rehearsal process. Students will develop, realise and articulate their artistic concepts with opportunities to perform and record in a professional environment. 


    Prerequisites: BMIP204 Developing the Artistic Voice
    Corequisites: None
    Assessment: Assessment 1: Music performances, with accompanying artistic statement (equivalent 2500 words) 50% Assessment 2. Studio Recording Task (10-12mins, equivalent 2500 words per student) 50%

  • BMIP304Lead Collaborations In Performance
    6.0 points

    54.0 hours

    In this unit students will consolidate advanced musicianship skills and knowledge to collaborate, create and develop self-directed musical performances encompassing original and adapted repertoire. Students will draw from, and extend their range of musicianship skills to incorporate a developed aesthetic approach to music performance and recording in an industry mentored environment. Students will incubate ideas and concepts, and demonstrate their musicianship skills in professional settings. 


    Prerequisites: BMIP303 Refine Aesthetic Concepts in Performance
    Corequisites: None
    Assessment: Assessment 1: Music performances, with accompanying artistic statement (equivalent 2500 words) 50% Assessment 2: Studio Recording Performance (10-12 minutes, equivalent 2500 words.) 50%

  • BMIS301Songwriting Through Literature
    6.0 points

    54.0 hours

    This unit develops a deeper understanding of the songwriting craft through the exploration of literature such as poetry, spoken word, short stories, existing lyrics and other texts. Students will identify various literary techniques and tropes and employ them in their own work. They will further develop their own artistic voice and processes by making connections with the wider world of art and culture. 


    Prerequisites: BMIS202 Songwriting to a Brief
    Corequisites: None
    Assessment: Assessment 1: Folio of 8 completed songs 60% Assessment 2: Research essay (2000 words) 40%

  • BMIS302Songwriting: Culture, Society And Aesthetic Principles
    6.0 points

    54.0 hours

    In this unit students will examine art, culture, society and aesthetic principles and apply these contexts to inform their songwriting. By developing a broader cultural and artistic perspective, students will learn to solve complex songwriting problems and have the opportunity to present their findings and ideas both theoretically and practically. Students will be required to present both a folio of work and complementary aesthetic exploration to demonstrate how these broader cultural and artistic perspectives have informed their song writing practice.  


    Prerequisites: BMIS301 Songwriting Through Literature
    Corequisites: None
    Assessment: Assessment 1: Folio of 8 completed songs 60% Assessment 2: Research essay (2000 words) 40%

  • BMIS303Songwriting Collaborations: Writing Room 2
    6.0 points

    54.0 hours

    This unit focuses on the use of advanced collaborative techniques and concepts of song writing to respond to social, political, cultural and aesthetic themes. A portfolio of songs drawing from a range of diverse artistic and cultural perspectives will be created, utilising advanced skills in production, lyric writing, topline/melodic composition and instrumental performance. Content, aesthetics and form will be explored on both a theoretical and practical level, using critical analytical language and advanced collaborative techniques to make works that explores these themes and issues to an advanced level. Technological platforms will be explored and a brief written to a given timeline, mirroring industry professional standards for contemporary songwriters.


    Prerequisites: BMIS102 - The Craft of Songwriting 2 or BMIS106 - Songwriting Foundations 2 or by application
    Corequisites: None
    Assessment: Assessment 1: Folio of completed songs (3000 words equivalent) 60% Assessment 2: Research-Essay (2000 words) 40%

  • BMIS304The Song Writer And The Live Musician 2
    6.0 points

    54.0 hours

    This unit further focuses on the complex intersection between song writing and collaborating with live musicians, in developing a song. How to introduce and develop an original song in a band setting, both leading the process and facilitating offers/creative input from all participants is explored. In addition to realising the songwriter's vision, the exploration of song creation as a collaborative process with a group of musicians to generate, develop and fully realise textual and musical material. The critical creative skill to be 'attuned’ to 'what is happening in the room' among performers is explored. Students will analyse and solve complex creative problems in a collaborative setting with live musicians. A folio of five original songs will be created and produced in a studio setting.


    Prerequisites: BMIS102 - The Craft of Songwriting 2 or BMIS106 - Songwriting Foundations 2 or by application
    Corequisites: None
    Assessment: Assessment 1: Presentation of three song drafts 20% Assessment 2: Reflective Journal and log book (1000 words) 20% Assessment 3: Folio of five completed songs 60%


Contact
people at desk icon
No question is too big or small.
Give us a call on 1300 269 445

Admissions Data & Indicative Enrolments


Applicant background

Semester one / Full year intake - 2023

Number of students

% of all students

(A) Higher education study (includes a bridging or enabling course)

0

0%

(B) Vocational education and training (VET) study

0

0%

(C) Work and life experience (admitted on the basis of previous achievement not in the other three categories)

0

0%

(D) Recent secondary education:

Admitted solely on the basis of ATAR (regardless of whether this includes the consideration of adjustment factors such as equity or subject bonus points)

NA

NA

Admitted where both ATAR and additional criteria were considered (e.g. portfolio, audition, extra test, early offer conditional on minimum ATAR)

NANA

Admitted on the basis of other criteria only and ATAR was not a factor (e.g. special consideration, audition alone, schools recommendation scheme with no minimum ATAR requirement)

<5NP

International students

0

0%

All students

<5

NP

Notes:

  • <5 - less than 5 students
  • NA - students not accepted in this category
  • NP - not published: the number is hidden to prevent calculation of numbers in cells with less than 5 students

Is this the course for you?
Enrol now or enquire about this course.

Courses

Interested in Music Industry?
Discover more

Discover Music Industry
Discover Music Industry