Are you looking for a career in the Music Industry as a Sound Engineer, Electronic Music Artist, Film or Game Sound Designer, or Audio Technician, then the Bachelor of Sound Production is for you.

Real life industry experiences and facilities include:

  • Learn in one of the best equipped studios and spaces in Australia, including Sing Sing East
  • Access to our internationally renowned Artist in Residence programs
  • Become an expert on software such as Pro Tools, Ableton and Max for Live
  • Post Production Studio for film, gaming and multi-media mixing and recording
  • Learn Audio for VR and Augmented Reality and Surround Sound Film Mixing Techniques
  • Collaborate with independent record label on campus Tremorverse Records
  • Work in a 200+ capacity live venue
  • Creative collaborations with performers, composers, filmmakers and game designers
  • Record, mix and produce your own portfolio
  • Access to our Analogue Synth Collection
  • Study with like-minded creatives and expand your industry network
  • Learn from industry professionals
  • Industry placement / work experience

 

The Bachelor of Sound Production is specifically designed to support emerging Sound Technicians and Music Producers with a combination of highly trained teachers, extraordinary opportunities and unique experiences that create a bridge to industry. This course is ideal for people interested in studio recording, mixing and production, electronic music creation, live sound or sound design for film, television, VR and games.

Students will learn a wide variety of skills needed to have a successful and sustainable career in the Music Industryand be mentored by experts in an environment that supports and encourages them, so they graduate ready to thrive. This is done by integrating real life industry experiences in a supportive atmosphere.

With access to the best recording and production facilities in music education, the sound production students work closely with the Performers, Music Business, Composition and Film students to create cross discipline projects in an exciting and talent rich environment. This results in projects being already underway and gaining traction when the students graduate. There are many examples of a successful career already beginning while still studying.

Student Quote

“What’s great about studying at Box Hill is the opportunity to work on real projects in amazing studios. The teachers also have so much industry experience and I’ve been able to meet performers, composers, film makers and game designers that have helped me expand my network.” Gabby Crump.

Course admission profile




Course Code BASP1
VTAC Code Box Hill-5100210302;
CRICOS Code 090693J
Study Areas Production
Study Level Undergraduate
Course Type Bachelor
Campuses Box Hill Campus​​

Tuition Fee Type Estimated Annual Fee
International Fee $18,530.00
Service Fees Estimated Annual Fees
Service & Amenities* $155.00
Core Skills Support** $75.00
Annual Material Fees No materials fee applies
Retain Course Items*** No materials fee applies


* Does not apply to VETiS or Short course students.

** Does not apply to VETiS, International students, Short Courses, Graduate Degrees , or re-enrolling students who re-enrol in the same course.

***Retained Course Items are purchased by the student once prior to commencing. The course items bought by the student become the property of the student. Such items retain a generic application for other purposes outside the student's course of study (e.g. textbooks).

The student tuition & material fees as published are subject to change given individual circumstances at enrolment. Fees listed are for 2019 and may increase annually over the duration of delivery. Advertised start dates and delivery locations are subject to viable student numbers. For more information please contact our Course Advisors on 1300 BOX HILL.

Interview - you will be asked a series of questions relating to your suitability for the course.  You are expected to demonstrate a clear understanding and an aptitude for the course of study including any relevant industry experience.

This can be done via distance using Phone, Skype, FaceTime or equivalent. 

Portfolio - the portfolio can contain any combination of the following: recorded pieces, demo tracks, recommendations, testimonials, statement of results, compositions and any other supporting evidence you believe is relevant to the application.

A minimum IELTS overall score of 6.0 (Academic) with no band less than 5.5. A minimum TOEFL score of 550 for paper examination; 213 for computer based and 79 for Internet based.

For other accepted tests, please visit the English Language Requirements page.

February and July

Full time: 3 years (classes take place on weekdays).  

Mode of delivery is face to face.

Box Hill

You must have successfully completed VCE with a minimum of 20 in English or qualify as a mature age applicant.  You must also have a portfolio to present at interview.  

Interview – you will be asked a series of questions relating to your suitability for the course.  You are expected to demonstrate a clear understanding and an aptitude for the course of study including any relevant industry experience.

Portfolio – the portfolio can contain any combination of the following: recorded pieces, demo tracks, recommendations, testimonials, statement of results, compositions and any other supporting evidence you believe is relevant to the application.

HIGHER EDUCATION ADMISSIONS CRITERIA

APPLICANTS WITH HIGHER EDUCATION STUDY

Applicants with higher education are those who have completed some or all of a higher education course as their highest level of study since leaving secondary education.  This includes study undertaken by applicants at either non-university higher education providers or university some time ago or recently, such as applicants seeking to transfer to Box Hill Institute from another education provider or applicants changing to a different course at Box Hill Institute.

Please see individual courses for specific entry requirements.

 

APPLICANTS WITH VOCATIONAL EDUCATION AND TRAINING (VET) STUDY

Applicants with VET study are those who have completed some or all of a VET course as their highest level of study since leaving secondary education.  This includes study at a public TAFE or other VET provider and applicants who have other qualifications such as Year 10 or Year 12 secondary school certificate.

Please see individual courses for specific entry requirements.

 

APPLICANTS WITH WORK AND LIFE EXPERIENCE

Applicants with work and life experience have left secondary education more than two years ago (i.e. applicants who are not classified as recent secondary education applicants) and have not undertaken VET or higher education study since then.

‘Experience’ could include a combination of factors sufficient to demonstrate readiness for higher education.  This includes mature age entry, professional experience, community involvement or work experience.  Applicants may have undertaken non-formal programs that have helped them to prepare for tertiary education or are relevant to the proposed higher education field of study.

Please see individual courses for specific entry requirements.

 

APPLICANTS WITH RECENT SECONDARY EDUCATION

Applicants with recent secondary education are those whose admission is based primarily on completion of Year 12 undertaken at school, TAFE or other VET or higher education provider (this includes both Australian or overseas equivalent) that was completed (or will be) in the current year of with the previous two years.

Please see individual courses for specific entry requirements.

Successful completion will enable you to apply for entry into our Masters of Music (Contemporary Practice).

If you decide to exit this bachelor degree course after the first 12 months of study, you will be eligible to graduate with a Higher Education Diploma in Sound Production.

Direct entry. See how to apply or contact the international office.

This course is accredited by the Tertiary Education Quality and Standards Agency (TEQSA) and the qualification is aligned with the Australian Qualification Framework (AQF) level 7 and Box Hill Institute Graduate Attributes.

Graduates will be able to:

  • draw upon a broad and coherent body of knowledge with depth in the principles and concepts underlying practices, languages, forms, materials, technologies, craft, and techniques in sound production
  • review, analyse and consolidate conceptual theories and processes in sound creation and practice through integrated creative, critical and reflective thought
  • utilise cognitive and technical skills to demonstrate a broad understanding of the body of knowledge as applicable to sound production
  • deconstruct and critique social, cultural and ethical issues, and apply local and international perspectives to problem solving practice in sound production
  • produce, evaluate, communicate and present ideas, problems and arguments coherently
  • develop research and evaluate ideas, concepts and processes through creative, critical and reflective thinking and practice
  • apply relevant skills and knowledge to produce and realise works, artefacts and forms of creative expression
  • work independently and collaboratively in the creative and performing arts in response to project demands.

After completing this course, you may wish to apply for a range of employment opportunities in the music (and related) industries. The range of roles in these industries are many and varied, and may include:

  • Music Engineer 
  • DJ 
  • Music Producer 
  • Sound Designer for Game Audio 
  • Sound Designer for Film, TV and Animation 
  • Film Composer 
  • Electronic Music Producer 
  • Beat Maker 
  • Game Audio Composer 
  • Sound Recordist 
  • Film Mixer 
  • Live Sound Engineering 
  • Theatre Engineer 
  • Foley Artist 
  • Documentary Composer

Completion of 24 core and 4 electives equalling 144 subject points

  • First year – 8 subjects plus 2 electives
  • Second Year – 8 subjects plus 2 electives
  • Third Year – 8 subjects

Electives availability will be discussed at enrolment.

We expect to enrol between 25 and 60 students.

Year 1 Core

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BSP111 STUDIO TECHNIQUES 1 6.0

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BSP121 STUDIO TECHNIQUES 2 6.0

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BSP113 MUSIC PRODUCTION 1 6.0

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BSP123 MUSIC PRODUCTION 2 6.0

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Year 2 Core

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BSP131 STUDIO TECHNIQUES 3 6.0

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BSP141 STUDIO TECHNIQUES 4 6.0

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BSP133 MUSIC PRODUCTION 3 6.0

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BSP143 MUSIC PRODUCTION 4 6.0

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Year 3 Core

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BSP151 STUDIO TECHNIQUES 5 6.0

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BSP161 STUDIO TECHNIQUES 6 6.0

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BSP163 MUSIC PRODUCTION 6 6.0

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BSP153 MUSIC PRODUCTION 5 6.0

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BSP154 SOUND FOR MEDIA 5 6.0

Students learn mixing techniques specifically for computer game sound. Students mix and prepare for different platforms including PC, Xbox One and PS4, as well as portable gaming devices. Students use compression, equalisation and other processing effects to mix and master computer game sound designs to industry standards. Students mix in an industry standard studio with surround sound capabilities. Students deliver appropriate media for the different gaming platforms.
Students begin a sound design collaboration and design all sound design elements for a short film.

Contact hours are 2hr Game mixing, 2hr Create a sound design folio each week for 12 weeks.

Prerequisites: Sound for Media 4
Assessment: Assessment 1: Compiling and synchronisation for computer game audio 25%
Assessment 2: Present a plan with appropriate media to develop a computer game sound design 25%
Assessment 3: Game Audio Mixing Project 50%

BSP164 SOUND FOR MEDIA 6 6.0

Sound for Media 6 focuses specifically on mixing sound for film. Using a specialised media mixing facility, students learn to mix media to a broadcast standard. Students mix to surround sound formats, and are introduced to industry standard dolby enconding. Students required to balance music, dialogue and sound effects from stem in a professional mixing environment.
Students continue their sound design collaborations. Students deliver all sonic elements of a detailed sound design.

Contact hours are 2hr Film mixing, 2hr Create a sound design folio, each week for 12 weeks.

Prerequisites: Sound For Media 5
Assessment: Assessment 1: Compiling and synchronisation of audio into a short film 10%
Assessment 2: Short Film mixing and post production 40%
Assessment 3: Major sound design project presentation with self reflection and peer review 50%

BSP155 BUSINESS SKILLS 6.0

This subject is designed to give graduates a broad overview of the function of the music business, domestically and internationally, and develop a range of related skills.

This subject introduces students to the key elements of entrepreneurial thinking and business creation as well as the current climate of the audio industry so that students can apply entrepreneurial thinking to their own prospective industry careers. Students compile individual and group work portfolios that may include self-promotional materials, business pitches, group CD production, product launch and online e-commerce projects. Guidance in project management, business, strategic and financial planning will facilitate the research projects to be undertaken. Emphasis will be placed on implementing and marketing ideas developed during the semester. Students will gain practical experience in the industry in a variety of situations through the delivery of a specific project working as team members. Skills are developed in areas such as business planning and organisation, business management and administration, contracts, music licensing and various associated rights in the music industry.

Contact hours are 1 hour lecture: Copyright, 2 hour tutorial: MUT307, each week for 12 weeks.

Prerequisites: Nil
Assessment: Assessment 1: Copyright Test 10%
Assessment 2: Music Business Exam 40%
Assessment 3: Detailed Business plan and marketing plan for you business project 50%

BSP165 WORK PLACEMENT 6.0

This subject enables students to apply their knowledge and skills working in industry. Students use action learning and reflective practice to synthesise the theory and principles encountered throughout the course. The work placement is an opportunity to appraise and critically assess new skills and knowledge, reflect on the implications for the future, and refine career goals and directions accordingly.
Students have at least 30 hours of work placement relevant to sound production (max 38 hours). The subject includes ongoing online forums in which students will debrief and share experiences, building skills and enhancing learning capability. There will also be introductory lectures to help prepare the students for the work placement.

Contact hours are 30 - 40hrs allowance (3hrs Teaching p/week)each week for 12 weeks.
Prerequisites:
Assessment: Assessment 1: e-portfolio assignment 30%
Assessment 2: Presentation on work experience 30%
Assessment 3: Workplace evaluation (submitted by workplace employer) 40%

Electives

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MUT123 COMPOSITION CONTENT B1: SONGWRITING 1 3.0

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MUT124 COMPOSITION CONTENT B2: SONGWRITING 2 3.0

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MUT125 COMPOSITION CONTENT A1: FILMSCORING 1 3.0

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MUT126 COMPOSITION CONTENT A2: FILMSCORING 2 3.0

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MUT103 THEORY 1: VOICE LEADING 3.0

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MUT104 THEORY 2: DIATONICISM 3.0

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MUT109 KEYBOARD SKILLS 3.0

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MUT151 INSTRUMENTAL STUDIES 1 3.0

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MUT152 INSTRUMENTAL STUDIES 2 3.0

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BSP119 GAME AUDIO 1 3.0

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BSP129 GAME AUDIO 2 3.0

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BSP110 BEAT CYPHER 1 3.0

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BSP120 BEAT CYPHER 2 3.0

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Last updated: December 6, 2018 01:11pm