Certificate IV in Digital and Interactive Games
Get your career game on! Design your future career in the exciting and highly rewarding field of video game design. If you’ve recently completed Year 11 or 12, then this digital and interactive games course gives you an insight into both the programming and art disciplines of game design. Learn how to create 2-D and 3-D illustrations, animations, models and develop your own characters using industry standard software applications.
During this course you will gain a first-hand insight into each area and what is required to succeed in this exciting industry. Study 3 core areas over 2 semesters – art, programming and a collaborative project. This course is structured to allow students the option of picking up the Certificate IV in Digital Media Technologies as an optional second qualification in Semester 2.
This Certificate IV will prepare you to enter into the Diploma of Digital and Interactive Games.
|VTAC Code||Box Hill-5100252254;|
|Study Level||Certificate IV|
FT: 12 months
|Course Type||Victorian TAFE Course|
|Campuses||Box Hill Campus|
|Tuition Fee Type||Estimated Annual Fee|
|Gov. Subsidised - Standard||$3,838.00|
|Gov. Subsidised - Concession||$768.00|
|Full Tuition Fee||$8,778.00|
|Service Fees||Estimated Annual Fees|
|Service & Amenities*||$155.00|
|Core Skills Support**||$75.00|
|Annual Material Fees||$190.00|
|Retain Course Items***||No fee applies|
* Does not apply to VETiS or Short course students.
** Does not apply to VETiS, International students, Short Courses, Graduate Degrees , or re-enrolling students who re-enrol in the same course.
***Retained Course Items are purchased by the student once prior to commencing. The course items bought by the student become the property of the student. Such items retain a generic application for other purposes outside the student's course of study (e.g. textbooks).
Annual student tuition & material fees as published are subject to change given individual circumstances at enrolment. Fees listed are for 2019 and may increase annually over the duration of delivery. Advertised start dates and delivery locations are subject to viable student numbers. For more information please contact our Course Advisors on 1300 BOX HILL.
February (for part time study options call the Institute)
Full time: 12 months
Part time: flexible (the time taken to complete this course will vary depending on the number of units you are enrolled in)
Evening: selected units may be offered in the evening each semester
You should have either:
- successfully completed Year 12 or equivalent, or
- successfully completed Year 11 and attend an interview, or
- be a mature aged applicant
To assist prospective students to determine whether a course is suitable and appropriate for the individual needs the Institute and CAE will assess all students’ language, literacy and numeracy and digital literacy by asking you to undertake a self-assessment review prior to the enrolment.
A course advisor will discuss the outcomes of the review and make recommendations about whether the course is suitable for you, and identify additional support where required.
Successfully completion will enable you to:
- apply for the Diploma of Digital and Interactive Games at Box Hill, or
- use your class work to develop a portfolio of work that can be used to support applications for entrance into a degree program at a university
This course is government accredited and has national recognition
The qualification is aligned with the Australian Qualification Framework (AQF) level 4
After successful completion, you may wish to apply for a range of employment opportunities such as:
- support 2-D/3-D artist
- assistant animator
- assistant designer
- support games developer
- assistant graphic/medial designer
- interaction media developer
- support digital media developer
- assistant PC games programmer
You will be required to complete 16 units (4 core units plus 12 elective units).
Semester 1 subjects
- 3D Modelling
- Drawing and Concepts
- 3D Animation
- Programming Concepts
- Game Design 1
Semester 2 subjects
- 3D Animation 2
- 3D Modelling 2
- Games Programming
- Studio Practice
You will study 3 core areas over two semesters – Art, Programming and Project.
Art studies will introduce you to the concepts behind developing 3D models for inclusion in video games and preparing them for animation.
Starting with simple low polygon models, you will develop a wide range of game assets, including props, environments, vehicles and games characters utilising industry standard 3D software. You will also be introduced to 3D animation techniques that will allow you to breath life into their creations.
The Programming side of the course allows you to understand the concepts of programming in an engaging environment.
You will begin with an understanding of in-game objects and how to manipulate the game environment. This allows you to see the way the objects in games relate to each other and to gain a broader understanding of how to build fully functional games featuring collision detection, physical interactions with game objects, re-spawning characters and ‘death’ through game interactions.
The project component of the Certificate IV will focus on your collaborative project works.
You will learn to work in cohesive teams, contributing ideas to concepts, and presenting these for discussion and critique. Project work will culminate in groups designing and developing a basic digital interactive video game.
|CUFDIG401A||AUTHOR INTERACTIVE MEDIA||50.0|
This unit describes the performance outcomes, skills and knowledge required to author a complete interactive media product, for example, a whole website.