Get your career game on! Design your future career in the exciting and highly rewarding field of video game design. If you’ve recently completed Year 11 or 12, then this digital and interactive games course gives you an insight into both the programming and art disciplines of game design. Learn how to create 2-D and 3-D illustrations, animations, models and develop your own characters using industry standard software applications.

During this course you will gain a first-hand insight into each area and what is required to succeed in this exciting industry. Study 3 core areas over 2 semesters – art, programming and a collaborative project. This course is structured to allow students the option of picking up the Certificate IV in Digital Media Technologies as an optional second qualification in Semester 2.

This Certificate IV will prepare you to enter into the Diploma of Digital and Interactive Games.




National Code ICT40915
VTAC Code Box Hill-5100252254;
Study Areas Games Development
Study Level Certificate IV
Study Type Local
Study Mode

FT: 12 months
PT: flexible

Course Type Victorian TAFE Course
Campuses Box Hill Campus​​

Tuition Fee Type Estimated Annual Fee
Gov. Subsidised - Standard $3,838.00
Gov. Subsidised - Concession $768.00
Full Fee $8,778.00
Service Fees Estimated Annual Fees
Service & Amenities* $155.00
Core Skills Support** $75.00
Annual Material Fees $190.00
Retain Course Items*** No fee applies


* Does not apply to VETiS or Short course students.

** Does not apply to VETiS, International students, Short Courses, Graduate Degrees , or re-enrolling students who re-enrol in the same course.

***Retained Course Items are purchased by the student once prior to commencing. The course items bought by the student become the property of the student. Such items retain a generic application for other purposes outside the student's course of study (e.g. textbooks).

Annual student tuition & material fees as published are subject to change given individual circumstances at enrolment. Fees listed are for 2019 and may increase annually over the duration of delivery. Advertised start dates and delivery locations are subject to viable student numbers. For more information please contact our Course Advisors on 1300 BOX HILL.

This training is provided to eligible individuals with funds made available by the Commonwealth and Victorian Governments

February (for part time study options call the Institute)

 

Full time: 12 months

Part time: flexible (the time taken to complete this course will vary depending on the number of units you are enrolled in) 

Evening: selected units may be offered in the evening each semester

Box Hill

You should have either:

  • successfully completed Year 12 or equivalent, or
  • successfully completed Year 11 and attend an interview, or
  • be a mature aged applicant

PRE-TRAINING REVIEW

To assist prospective students to determine whether a course is suitable and appropriate for the individual needs the Institute and CAE will assess all students’ language, literacy and numeracy and digital literacy by asking you to undertake a self-assessment review prior to the enrolment.

A course advisor will discuss the outcomes of the review and make recommendations about whether the course is suitable for you, and identify additional support where required.

Successfully completion will enable you to:

  • apply for the Diploma of Digital and Interactive Games at Box Hill, or
  • use your class work to develop a portfolio of work that can be used to support applications for entrance into a degree program at a university

VTAC and direct entry

Recognition of Prior Learning is available.

This course is government accredited and has national recognition

The qualification is aligned with the Australian Qualification Framework (AQF) level 4

After successful completion, you may wish to apply for a range of employment opportunities such as:

  • support 2-D/3-D artist
  • assistant animator
  • assistant designer
  • support games developer
  • assistant graphic/medial designer
  • interaction media developer
  • support digital media developer
  • assistant PC games programmer

You will be required to complete 16 units (4 core units plus 12 elective units). 

Semester 1 subjects

  • OHS
  • 3D Modelling
  • Drawing and Concepts
  • 3D Animation
  • Programming Concepts
  • Game Design 1

Semester 2 subjects

  • 3D Animation 2
  • 3D Modelling 2
  • Games Programming
  • Studio Practice

You will study 3 core areas over two semesters – Art, Programming and Project.

Art

Art studies will introduce you to the concepts behind developing 3D models for inclusion in video games and preparing them for animation.

Starting with simple low polygon models, you will develop a wide range of game assets, including props, environments, vehicles and games characters utilising industry standard 3D software. You will also be introduced to 3D animation techniques that will allow you to breath life into their creations.

Programming

The Programming side of the course allows you to understand the concepts of programming in an engaging environment.

You will begin with an understanding of in-game objects and how to manipulate the game environment. This allows you to see the way the objects in games relate to each other and to gain a broader understanding of how to build fully functional games featuring collision detection, physical interactions with game objects, re-spawning characters and ‘death’ through game interactions.

Project

The project component of the Certificate IV will focus on your collaborative project works.

You will learn to work in cohesive teams, contributing ideas to concepts, and presenting these for discussion and critique. Project work will culminate in groups designing and developing a basic digital interactive video game.

Code

Title

Hours

ICTICT419 WORK EFFECTIVELY IN THE DIGITAL MEDIA INDUSTRY 30.0

There is currently no description entered for this unit.
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Assessment:

ICTGAM413 DESIGN AND CREATE 3-D DIGITAL MODELS 50.0

There is currently no description entered for this unit.
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Assessment:

ICTGAM416 PREPARE AND COMPLETE IMAGE RENDERING PROCESSES 50.0

There is currently no description entered for this unit.
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Assessment:

CUVDRA201A DEVELOP DRAWING SKILLS 50.0

There is currently no description entered for this unit.
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Assessment:

CUFDIG401A AUTHOR INTERACTIVE MEDIA 50.0

This unit describes the performance outcomes, skills and knowledge required to author a complete interactive media product, for example, a whole website.

Prerequisites:
Assessment:


Last updated: December 13, 2018 09:01am