Do you want to be a digital and interactive games designer/developer? Want to start a career in one of the newly emerging games development companies? Want to create and launch your own game so it can be played by gamers worldwide? If you said yes to any of the questions, then our digital and interactive games course will set you on your path to success in any of these career paths.

In our digital and interactive games course, you will build strong programming, digital drawing, modelling and animation skills. You’ll become efficient with industry standard applications and software, and develop your games concept to a high industry standard.

Learn how to start up and promote your own business, or be aware of how to present your game concept professionally to one of the many digital games companies.

During this digital and interactive games course, you’ll take the skills, knowledge and experience you developed at the Certificate III and IV levels and hone them to produce, from concept to launch, a quality digital games product.

Grab the opportunity to apply for an industry placement with a games developer or digital games/media company. This will expose you to work in the games industry and help you build network contacts for your future career. Experience first hand what is required to succeed in this industry.




National Code ICT50215
VTAC Code Box HIll-5100210314;
Study Areas Games Development
Study Level Diploma
Study Type Local
Study Mode

FT: 12 months
PT: flexible

Course Type Victorian TAFE Course
Campuses Box Hill Campus​​

Tuition Fee Type Estimated Annual Fee
Gov. Subsidised - Standard $5,890.00
Full Fee $10,070.00
Service Fees Estimated Annual Fees
Service & Amenities* $155.00
Core Skills Support** $75.00
Annual Material Fees $228.00
Retain Course Items*** No fee applies


* Does not apply to VETiS or Short course students.

** Does not apply to VETiS, International students, Short Courses, Graduate Degrees , or re-enrolling students who re-enrol in the same course.

***Retained Course Items are purchased by the student once prior to commencing. The course items bought by the student become the property of the student. Such items retain a generic application for other purposes outside the student's course of study (e.g. textbooks).

Annual student tuition & material fees as published are subject to change given individual circumstances at enrolment. Fees listed are for 2019 and may increase annually over the duration of delivery. Advertised start dates and delivery locations are subject to viable student numbers. For more information please contact our Course Advisors on 1300 BOX HILL.

This training is provided to eligible individuals with funds made available by the Commonwealth and Victorian Governments

February

Full time: 12 months
Part time: flexible

Box Hill

You must have:

  • completed Australian Year 12 of education, or equivalent,
  • completed a Certificate IV qualification in programming, games animation or digital media.

Mature age applicants should have current work experience in the digital media, programming or games animation industry.

PRE-TRAINING REVIEW

To assist prospective students to determine whether a course is suitable and appropriate for the individual needs the Institute and CAE will assess all students’ language, literacy and numeracy and digital literacy by asking you to undertake a self-assessment review prior to the enrolment.

A course advisor will discuss the outcomes of the review and make recommendations about whether the course is suitable for you, and identify additional support where required.

Successfully completion will enable you to gain study credit towards a bachelor degree in games, animation or digital media.

VTAC and direct entry

Recognition of Prior Learning is available.

This course is government accredited and has national recognition

The qualification is aligned with the Australian Qualification Framework (AQF) level 5

You may wish to apply for the following employment opportunities:

  • 2-D/3-D technical artist
  • game animator
  • game designer
  • game developer
  • digital media developer
  • interactive media developer
  • PC games programmer

Completion of 16 units (including 5 core plus 11 elective).

Code

Title

Hours

BSBWHS403 CONTRIBUTE TO IMPLEMENTING AND MAINTAINING WHS CONSULTATION AND PARTICIPATION PROCESSES 40.0

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ICTGAM501 CREATE DESIGN CONCEPTS FOR DIGITAL GAMES AND 3-D MEDIA 30.0

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ICTGAM503 CREATE A COMPLEX 3-D INTERACTIVE COMPUTER GAME 60.0

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ICTGAM523 COLLABORATE IN THE DESIGN OF 3-D GAME LEVELS AND ENVIRONMENTS 40.0

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ICTGAM506 CREATE COMPLEX CODE FOR MOBILE GAME DEVICES 60.0

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ICTGAM511 MANAGE TESTING OF GAMES AND INTERACTIVE MEDIA 30.0

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ICTGAM507 DEVELOP INTERMEDIATE 3-D SOFTWARE FOR GAMES AND INTERACTIVE MEDIA 60.0

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ICTGAM512 CREATE AND IMPLEMENT DESIGNS FOR A 3-D GAMES ENVIRONMENT 50.0

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ICTGAM514 DESIGN AND CREATE MODELS FOR A 3-D AND DIGITAL EFFECTS ENVIRONMENT 50.0

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ICTGAM515 DESIGN AND CREATE ADVANCED PARTICLES, FLUIDS AND BODIES FOR 3-D DIGITAL EFFECTS 50.0

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ICTGAM517 PRODUCE A DIGITAL ANIMATION SEQUENCE 60.0

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ICTGAM518 ANIMATE PHYSICAL ATTRIBUTES OF MODELS AND ELEMENTS 30.0

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ICTGAM519 MANAGE TECHNICAL ART AND RIGGING IN 3-D ANIMATION 50.0

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ICTGAM526 CREATE COMPLEX 3-D CHARACTERS FOR GAMES 60.0

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ICTGAM521 CREATE INTERACTIVE 3-D ENVIRONMENTS FOR DIGITAL GAMES 30.0

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ICTGAM522 COMPLETE DIGITAL EDITING FOR THE 3-D AND DIGITAL EFFECTS ENVIRONMENT 20.0

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ICTGAM525 APPLY DIGITAL TEXTURING FOR THE 3-D ENVIRONMENT IN DIGITAL GAMES 30.0

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ICTGAM531 COMPLETE COMPOSITING TO CREATE ELEMENTS FOR THE 3-D AND DIGITAL EFFECTS 40.0

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Last updated: December 13, 2018 09:01am