Carrying on from Game Audio – Introduction, this course will see you develop and create sound assets and the integrate these sound assets within a game level. You will use industry standard tools such as Unity3D and Wwise, as well as looking at a variety of tools for occlusion and spatial audio mixing. For the latter, the focus will be on concepts, as tools in this part of the industry are evolving rapidly. Delivered within our newly-built state-of-the-art music facilities at Nelson Campus, game audio is a valued skill-set within the music and game industries.



National Code 0008GAM05
Study Areas Games Development
Music
Study Level Short Course
Campuses NEL
Fee $1000

Sessions

Start End Fee Description  
12/Jan/2019 2/Feb/2019 $1000 MUSGAM0501N - 3 Sessions - Sat - 9am-5:30pm - 12 Jan to 02 Feb 2019

You will use industry standard tools such as Unity3D and Wwise, as well as looking at a variety of tools for occlusion and spatial audio mixing. For the latter, the focus will be on concepts, as tools in this part of the industry are evolving rapidly.

Game Audio - Introduction

On successful completion of this course you will be able to:

  • Analyse and design and documentation for the management of audio within video games
  • Design game and audio systems
  • Use industry standard game audio software to implement sound designs in a game

Understand concepts behind 3D audio and spatial implementation

Last updated: December 12, 2018 03:31pm