Our design course aims to develop you to be adaptable and resilient to a rapidly evolving design industry.
This course will provide you with digital skills, business skills and design knowledge. You'll explore emerging technologies whilst being equipped with the skills to be resilient to the challenges of the global design industry. You will undertake immersive industry practices through collaborative projects and you'll study a Work Integrated Learning (WIL) subject in the final year, which will provide further opportunities to apply and develop your skills and industry awareness.
You will:
Last updated:
Wed, 24 Apr 2024 04:00:43 GMT
Box Hill Institute reserves the right to alter or delete details of a course offering, fees or other information provided
On completion of the award, students will be able to:
Applicants with higher education study
Applicants with higher education are those who have completed some or all of a higher education course as their highest level of study since leaving secondary education. This includes study undertaken by applicants at either non-university higher education providers or university some time ago or recently, such as applicants seeking to transfer to Box Hill Institute from another education provider or applicants changing to a different course at Box Hill Institute.
Applicants with higher education study will be required to attend an interview with a folio. Applicants may receive subject credit on the basis of higher education studies.
Interview: applicants will be asked a series of questions relating to their suitability for the course. Applicants are expected to demonstrate a clear understanding and aptitude for the course.
Folio requirements: applicants are required to present a portfolio of 8 electronic images. Applicants can present a folio that demonstrates creativity, artwork, fashion illustrations and concept development.
Applicants with vocational education and training (VET) study
Applicants with VET study are those who have completed some or all of a VET course as their highest level of study since leaving secondary education. This includes study at a public TAFE or other VET provider and applicants who have other qualifications such as Year 10 or Year 12 secondary school certificate. If you have completed an Advanced Diploma of Graphic Design or associate degree, you are eligible for advanced standing for up to 18 months.Applicants with VET study will be required to attend an interview with a folio. Applicants may receive subject credit on the basis of your diploma studies.
Interview – applicants will be asked a series of questions relating to their suitability for the course. Applicants are expected to demonstrate a clear understanding and aptitude for this course.
Folio requirements – applicants are required to present a portfolio of 8 electronic images.. Applicants can present a folio which demonstrates creativity, artwork, fashion illustrations and concept development.
Applicants with work and life experience
Applicants with work and life experience have left secondary education more than two years ago (i.e. applicants who are not classified as recent secondary education applicants) and have not undertaken VET or higher education study since then.
‘Experience’ could include a combination of factors sufficient to demonstrate readiness for higher education. This includes mature age entry, professional experience, community involvement or work experience. Applicants may have undertaken non-formal programs that have helped them to prepare for tertiary education or are relevant to the proposed higher education field of study.
Applicants with work and life experience will be required to attend an interview with a folio.
Interview – applicants will be asked a series of questions relating to their suitability for the course. Applicants are expected to demonstrate a clear understanding and aptitude for this course.
Folio requirements –applicants are required to present a portfolio of 8 electronic images. Applicants can present a folio which demonstrates creativity, artwork, fashion illustrations and concept development.
Applicants with recent secondary education
Applicants with recent secondary education are those whose admission is based primarily on completion of Year 12 undertaken at school, TAFE or other VET or higher education provider (this includes both Australian or overseas equivalent) that was completed (or will be) in the current year or within the previous two years.
Year 12 Applicants must have successfully completed VCE (or equivalent) with a study score of at least 20 in English. Additional consideration will be given for achievement for applicants who have completed at least one of the following VCE subjects: Design and Technology, Studio Arts, Visual Communication and Design.
Applicants with recent secondary education will be required to attend an interview with a folio.
Interview – applicants will be asked a series of questions relating to their suitability for the course. Applicants are expected to demonstrate a clear understanding and aptitude for this course.
Folio requirements – applicants are required to present a portfolio of 8 electronic images. Applicants can present a folio which demonstrates creativity, artwork, fashion illustrations and concept development.
We offer pathways into this course if you do not meet the entry requirements:
VTAC and direct entry
Year 12 VTAC applicants must:
Direct Entry Applicants (Non Year 12) must:
Recognition of Prior Learning is available.
Once you have successfully completed this course, you can apply for post graduate study at a university.
This course is accredited by the Tertiary Education Quality and Standards Agency (TEQSA) and the qualification is aligned with the Australian Qualification Framework (AQF) level 7 and Box Hill Institute Graduate Attributes.
Full Fee | |
Tuition Fee | $55,872 |
Service & Amenity Fee | $828 |
Material Fee | $0 |
Retain Course Items | $0 |
Total Course Estimate | $56,700 |
Payable Estimate (at commencement) | $18,892 |
Service & Amenity Fee may vary depending on course commencement and enrolment duration. Retain Course Items are purchased once by the student prior to commencing. Those items then become the property of the student. Fees listed are at 2024 rates and may increase annually over the duration of delivery. The student tuition fees listed are subject to change given individual circumstances at enrolment. For more information please contact our Course Advisors on 1300 BOX HILL.
You will study 28 units including:
This subject provides an introduction to the creative design process. Students will learn the strategies, processes, techniques, and design methodologies required to be an adaptive, multidisciplinary designer.
Approaches to the study of design in this unit will equip students with a range of conceptual viewpoints using visual research techniques. The elements and principles of design and design thinking concepts will be explored.
Students will produce a creative folio in response to a design brief. This approach is intended to encourage individuals to start to construct a personally meaningful overview of design, and begin to form knowledge of the creative process through research and interaction.
6.0 credit points
39 hours/semester (3x13weeks)
Subject contact hours (3hr per week): 1 hour lecture and 2 hour tutorial
This subject explores how to work in a multi-disciplinary team to develop professional and interpersonal communication skills within a contemporary work environment. Students will examine the skills required for effective communication - written and oral, investigate team dynamics and collaboration, conflict resolution strategies, project management, diversity, and cross-cultural communication. Students will also learn academic skills appropriate for higher education study. 6.0 points 39 hours/semester (3x13weeks) Subject Contact hours (3hr per week): 1 hour lecture and 2 hour tutorial |
This subject provides an introduction to the Adobe Creative Cloud suite of software programs and provides an opportunity to demonstrate through the use of this software, innovative concept development, creative and experimental design solutions, and professional presentation skills. This unit underpins the foundations of design while using CAD (Computer Aided Design) to explore and present. Skills and knowledge acquired in this unit will enable learners to share their design concepts in the digital visual format and build on their knowledge regarding the creative process. 6.0 points 39 hours/semester (3x13weeks) Subject Contact hours (3hr per week): 1 hour lecture and 2 hour tutorial |
This subject will explore the design process from a sustainable perspective introducing key social, environmental and economic issues underpinning sustainable innovation in the fashion and design industry. Students will be introduced to professional ethics, corporate social responsibility, and environmental impacts of design, manufacturing and production processes. They will investigate current industry practices and compare linear versus circular design principles and strategies as a framework for emerging alternatives for future fashion and product design practice. 6.0 points 39 hours/semester (3x13weeks) Subject Contact hours (3hr per week): 1 hour lecture and 2 hour tutorial |
This subject explores the concept of digital marketing, technologies and how digital communities are impacted and enhanced by the use of technology. Students will examine how marketers use a range of digital marketing strategies and technologies to promote, market, and engage with customers to boost brand engagement and customer loyalty. Key topics will include marketing mix elements (product, price, place, and promotion), online communities and their creation using social media platforms and tools, storytelling techniques, creative content, online campaigning and advertising.
6.0 points
39 hours/semester (3x13weeks)
Subject Contact hours: (3hr per week): 1 hour lecture and 2 hour tutorial
This subject will allow students to build on their knowledge of digital product design and consolidate and extend the skills and knowledge attained in DES103 Digital CAD Principles, to visually communicate design concepts using digital technologies.
Students will digitally create, manipulate and prototype visual design ideas which they will test, iterate and synthesise into viable concepts.
6.0 points
39 hours (3x13weeks)
Subject Contact hours (3hr per week): 1 hour lecture and 2 hour tutorial
This subject will further develop student’s skills and knowledge in computer-aided design (CAD), as they use industry specific software with a focus on technical trade sketching applicable to a fashion range. Students will be engaged in more complex learning activities that will deepen their knowledge and skills in using industry software programs as used in the fashion environment. Further terminology pertaining to apparel and visual assortment plans will be introduced, including range plans, silhouettes, materials, product design and construction details. 6.0 points 39 hours/semester (3x13weeks) Subject Contact hours (3hr per week): 1 hour lecture and 2 hour tutorial |
This subject provides students with the required knowledge and skills to develop a comprehensive career strategy to successfully navigate their future career pathway. Topics covered will include management theories, workplace cultures, collaboration, negotiation and working in teams, as well as the student undertaking reflective and thought provoking exercises relating to ethics, values, communication and leadership styles. Knowledge of emotional intelligence will assist students to identify their own abilities, personal attributes and employability skills to assist with their career planning. 3.0 points 26 hours/semester (2x13weeks) Subject Contact hours (2hr per week): 2 hour tutorial |
This subject is to create a strong foundation to further expand students’ knowledge of working in teams to research, develop and respond to a solution for an industry project brief. Students will work collectively in a group, developing a relevant solution in response to a live industry brief. Content covered will include effective business decision-making, project management, critical analysis, and problem-solving progressing to presenting a proposal to an industry client. Industry peers will play a role in final project proposal presentation, providing the student with opportunities to critically reflect on their own professional practice. 6.0 points 39 hours/semester (3x13weeks) Subject Contact hours (3hr per week): 1 hour lecture and 2 hour tutorial |
This subject provides the students the opportunity to put into practice their learning from the course and apply their knowledge and skills to a project involving emerging and potential future technological developments in the design and fashion industries. Particular emphasis is on ethical and sustainability implications and considerations. The unit provides opportunities for students to build on their capabilities attained during the course and allows application to the design, development and presentation of a team-based solution to a complex business or social problem.
Students work collaboratively as a team to execute a structured project that integrates design thinking principles and results in a meaningful outcome that is presented to an industry partner or stakeholder panel. An emphasis is placed on building team skills and project management acumen.
6.0 points
39 hours/ semester (3x13weeks)
Subject Contact hours (3hr per week): 1 hour lecture and 2 hour tutorial
This subject provides students with a Work Integrated Learning (WIL) experience in the design industry. Students have the opportunity to actively apply the theories and concepts learned throughout the course to provide design solutions in real world settings. Through action learning and reflective practice, students’ will consolidate their learning in their chosen field (major), and develop their professional and personal skills.
The unit will also provide students with the opportunity to observe industry practitioners within the design industry and identify opportunities for their own career paths. Students will engage using work-ready skills and knowledge and reflect on how these are applied when navigating the workplace through observation, analysis and critical evaluation to refine their future career goals and direction. Students will be supervised by an industry.
6.0 points
9 hours /semester (3x3weeks)
Subject Contact hours (3hr per week): 1 hour lecture and 2 hour tutorial
80 hours (8 hoursx10weeks) at the workplace
This subject is designed to provide detailed knowledge and practice of the planning and management of industry events, such as product launches, exhibitions, runway shows, workshops and digital showcases.
Students will study event management processes and a broad range of event-related skills, including how to work independently to make operational event management decisions and collaborating to execute a special event as a team. Key topics include strategic event planning, operational and creative elements, budgets, risk management, event marketing, sponsorship and fundraising, and event evaluation. This will culminate in a major project that will require students to work collaboratively to plan, execute and critically evaluate a special event.
6.0 points
39 hours/ semester (3x13weeks)
Subject Contact hours (3hr per week): 1 hour lecture and 2 hour tutorial
Wicked Design creates a journey towards innovative ways of making and thinking through the design process. This unit will share new insights towards collaborative practice, research, and prototyping. It will encourage the student to continuously iterate and reflect to establish deeper insights and knowledge towards the cultural and/or social significance of wicked problems. This subject will assist students to develop content that grabs people's attention and gain visibility online. Students apply their research and creative making skills to develop a series of digital artefacts by crafting quality online content, including audio/podcasts, videos, and eye-catching infographics in response to a real-world client brief. 39 hours/semester (3x13 weeks) Subject Contact hours (3hr per week): 1 hour lecture and 2 hour tutorial |
In this subject, students will investigate 21st century design industry business models and their diverse structures, systems, processes and operations. Students will gain insights into how creative design firms run their business, such as estimating, invoicing, workflow, management systems and copyright/intellectual law. This unit aims to equip students with business operations skills. 6 credit points 39 hours/semester (3x13 weeks) Subject Contact hours (3hr per week): 1 hour lecture and 2 hour tutorial
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Design Lab is an explorative multidisciplinary unit that pursues new ways of thinking through the application of the double diamond method. Students will be introduced to new frameworks, such as divergent thinking, and how to apply innovative ideas and solutions to design problems. While working in collaboration with peers, students will explore new methods to solve a design problem. 6 credit points 39 hours/semester (3x13 weeks) Subject Contact hours (3hr per week): 1 hour lecture and 2 hour tutorial |
The focus of this subject is on developing students’ knowledge and skills to be able to build, manage, and grow brands. The unit builds the theoretical foundations that are needed to understand brands, brand management, and market and user behaviour research methods to establish the needs and desires of a brand audience. This will be undertaken by investigating key aspects of brand management, brand portfolio, brand strategy, and branding practice such as the measurement of brand performance and brand equity. Through case studies students will learn to manage brand-related issues. Students will plan and apply skills to develop and manage brands, explore the application of semiotics, and identify appropriate design to create projects of meaning and value. Students will further their design skills through the creation of a brand persona and visual language for a live client brief. 6.0 points 39 hours/ semester (3x13 weeks) Subject Contact hours (3hr per week): 1 hour lecture and 2 hour tutorial |
This subject builds on DES218 Design Business Operations and will investigate the professional role of the 21st century designer, the diverse skills required to form one’s own creative practice, forming knowledge and insights towards the role of a design entrepreneur. Students will also investigate the methods used to craft a communication strategy to position themselves in the industry. Students will create a personal, innovative, communication strategy, including brand and promotional assets to launch themselves into the design industry. Studio workflow systems, client relationships, ethics and legally binding contracts will also be explored. 6.0 points 39 hours/ semester (3x13 weeks) Subject Contact hours (3hr per week): 1 hour lecture and 2 hour tutorial |
This subject will examine the concept of digital commerce, its presence within the global design industry and the range of innovative business models it has triggered. Industry and market characteristics associated with the Digital Commerce sector are identified and evaluated to discern potential opportunities for existing enterprises as well as startups. Students will investigate and participate in the process of creating a website for a small to medium-sized fashion brand that will involve its design, proto-type construction, testing and refinement (from inception to launch). The customer journey, user experience and website functionality will be explored, evaluated, and selected as criteria to evaluate the projected performance of the website in terms of it achieving the purpose and pre-determined, key metrics. 6.0 points 39 hours/ semester (3x13 weeks) Subject Contact hours (3hr per week): 1 hour lecture and 2 hour tutorial |
This subject will cover entrepreneurship, innovation, and business startup management principles. The student will apply various analytical frameworks, concepts and models that are required to maximise the success and sustainability of a new business. Students will examine case studies, formulate possible solutions, identify opportunities and test ideas through the construct of entrepreneurial frameworks. Students will devise an individual project from their learnings that will be pitched to an industry panel for review. 6.0 points 39 hours/ semester (3x13 weeks) Subject Contact hours (3hr per week): 1 hour lecture and 2 hour tutorial |
This subject will encourage students to think about emerging 2D and 3D, and future technologies, and apply risk taking, contextual thinking, and imagination skills to extend their capabilities utilising various digital platforms. Students will investigate and engage with social, sustainable and environmentally responsive design. Students will respond to complicated and complex design issues in ways that are sustainable, critical, and change oriented, to make a positive change through their critical design thinking skills. Applying knowledge gained, students will create digital artefacts in response to identified cultural, social, and sustainability challenges. 6.0 points 39 hours/ semester (3x13 weeks) Subject Contact hours (3hr per week): 1 hour lecture and 2 hour tutorial |
Students will create a design portfolio of all their learnings that reflects their own individual design aesthetic. Students will develop presentation techniques, and further their skills and knowledge in research, concept design and application to extend their digital design portfolio. This portfolio will comprise of a wide range of individual design aesthetics and works completed thus far. Students will then showcase and present all their design work in an end of the year exhibition to industry partners to gain feedback. 6.0 points 39 hours/ semester (3x13 weeks) Subject Contact hours (per week): 1x 1 hour lecture and 1x2 hour tutorial |
The principles of service design are an important part of a designer's knowledge. The role of service design in digitally designed assets will be researched and analysed in this unit, and how design sprints can inform innovative design outcomes. Students will further apply and expand their knowledge and skills regarding the emergence of future technologies, in particular, motion and interaction design, through a collaborative project working with peers. Critical and creative thinking will be applied informing innovative design practice. Through the use of case studies in creating and organising the provision of a service, students will be able to explore their own ideas in service design. 6.0 points 39 hours/ semester (3x13 weeks) Subject Contact hours (per week): 1x 1 hour lecture and 1x2 hour tutorial |
This subject will explore story telling techniques through creative visual content design. Students will explore engaging content across multiple digital platforms to promote a brand personality, engage audience and increase conversions. The focus of this subject is to investigate semiotics and develop the skills of editing and manipulating photographic imagery; producing creative text and graphic imagery; symbols; collages; infographics; illustrations; gifs, boomerangs; and cinemographs. 3.0 points 26 hours/semester (2x13 weeks) Subject Contact hours (2hr per week): 2 hour tutorial |
This subject provides an introduction to typography and page layout. Students will develop an understanding of typography structure, hierarchy, legibility, readability, copyright issues, font management, type across platforms and suitable applications. Professional typography and layout for a wide range of communication needs will be explored. 3.0 points 26 hours/semester (2x13 weeks) Subject Contact hours (2hr per week): 2 hour tutorial |
This subject is an introduction to key concepts of fashion and design within the context of society and culture. The sociological, psychological, cultural, and technological factors that have influenced trends and their impacts on society are explored and examined in depth. Students will investigate fashion and digital design and visual communication history and theory and its application to professional practice. Case studies are used to illustrate how designers, both past and present, draw on influences to create collections and products that are reflective of a period in time or social movement that shaped the world. This unit also covers the history of design from the 19th century (Art Nouveau, Dada, and the Bauhaus movement) to the 21st century digital revolution. 3.0 points 26 hours/semester (2x13 weeks) Subject Contact hours (2hr per week): 2 hour tutorial |
In this subject, students will explore how current and emerging technologies are influencing and changing consumer behaviour towards products. Insights into emerging digital trends that include, but are not limited to: social media applications (apps); digital marketing; virtual and augmented realities; cloud computing; Internet of Things (IoT); artificial intelligence (AI); 3D design; touchless interfaces; drone photography and video; programmable robots; and mobile apps will be studied. Students will also study how these emerging digital trends can provide unique, design-led solutions to local and global challenges.
3.0 points
26 hours/semester (2x13 weeks)
Subject Contact hours (2hr per week): 2 hour tutorial
This subject will expand the student’s knowledge of digital marketing, specifically focusing on developing social media advertising campaigns.
In order to develop effective social media campaigns, this subject will focus on defining a target audience, developing a social media advertising campaign, goals and objectives, storytelling techniques, creating engaging and visually creative content, exploring content creation tools, creating a schedule for both paid and organic forms of social media advertising.
The subject provides students with hands-on experience of the creation of social media marketing campaigns using the most current web-based technologies.
3.0 points
26 hours/semester (2x13 weeks)
Subject Contact hours (2hr per week): 2 hour tutorial
In this subject, brand fundamentals will be introduced, exploring the creative methods and research processes used to develop brand identities for businesses. Students will examine branding elements, their application and the documentation which provides the background needed to build visual brand guidelines, and consider the use of style guides in business, as it relates to its product offering and target audience. Strategies and tools are investigated in order to build and maintain brand equity. 3.0 points 26 hours/semester (2x13 weeks) Subject Contact hours (2hr per week): 2 hour tutorial |
In this subject students will explore the tools of design thinking transformation that inform the methods and mindsets of design thinking to create products, experiences, and services for their client’s preferences, and encourage the student to extend beyond their design, risk taking limits. Students will assess their personal and current design thinking, design biases, styles and design preferences, and then work with a partner to explore different design thinking. This will allow them to identify existing knowledge gaps, reflect and develop tools to transcend their design progression. 3.0 points 26 hours/semester (2x13weeks) Subject Contact hours (2hr per week): 2 hour tutorial |
This subject will explore contemporary social media content creation with particular focus on motion, audio and video as powerful story telling mediums. Students will investigate online platforms and how to engage audiences by utilising various hands-on, media-making activities. The tools, techniques and best practices used to create, edit, and publish engaging video content are studied along with the optimal platforms available to engage with audiences using video. Emphasis is placed on students to engage in a highly interactive way with various online platforms and media-making technologies to build a dynamic online identity and portfolio.
3.0 points
26 hours/semester (2x13weeks)
Subject Contact hours (2hr per week): 2 hour tutorial
Using a range of models and practices, this subject investigates the factors and variables that influence the buying behaviour of consumers. Students will apply segmentation and targeting theories to construct target market personas as well as demonstrate the use of customer analytics. They will produce a simple customer journey map, a visual tool, to inform business process improvement initiatives.
3.0 points
26 hours/ semester (2x13weeks)
Subject Contact hours (2hr per week): 1 hour lecture and 1 hour tutorial
Spatial Design presents the foundation to explore design for public spaces and how this is transformed into the creation of memorable place making experiences. Investigating themes of empathy and storytelling, students will explore the role of experience design in the creation of 3D spatial artefacts in the environment. Students will ideate, plan, develop and test 3D prototypes.
3.0 points
26 hours/ semester (2x13 weeks)
Subject Contact hours (2hr per week): 1 hour lecture and 1 hour tutorial
This subject helps students plan and develop a strategy for an omni channel marketing campaign for a selected business, with emphasis on digital technologies and customer focused digital media. Students produce campaign assets that effectively integrate traditional and digital channels. Students will study the management of marketing channels in a highly choreographed program to ensure customers perceive the brand as meaningful and trustworthy. This will include using appropriate tools, tactics, and strategies for different marketing channels. 3.0 points 26 hours/ semester (2x13weeks) Subject Contact hours (2hr per week): 1 hour lecture and1 hour tutorial |
This subject covers the theories and concepts underlying visual merchandising and how it can be effectively used to create in-store environments that support the overall retail marketing and merchandising strategy. Topics will include merchandising strategies, design concepts, store layouts, spatial planning, window displays and customer engagement. Students will then apply these to complete a visual merchandising window display. 6.0 points 39 hours/ semester (3x13weeks) Subject Contact hours (3hr per week): 1 hour lecture and 2 hour tutorial |
Applicant background | Semester one / Full year intake - 2023 | |
Number of students |
% of all students | |
(A) Higher education study (includes a bridging or enabling course) |
<5 |
NP |
(B) Vocational education and training (VET) study |
<5 |
NP |
(C) Work and life experience (admitted on the basis of previous achievement not in the other three categories) |
<5 |
NP |
(D) Recent secondary education: Admitted solely on the basis of ATAR (regardless of whether this includes the consideration of adjustment factors such as equity or subject bonus points) |
NA |
NA |
Admitted where both ATAR and additional criteria were considered (e.g. portfolio, audition, extra test, early offer conditional on minimum ATAR) | NA | NA |
Admitted on the basis of other criteria only and ATAR was not a factor (e.g. special consideration, audition alone, schools recommendation scheme with no minimum ATAR requirement) | 0 | 0% |
International students |
<5 |
NP |
All students |
<5 |
NP |
Notes:
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